#include "fiber_pool.hpp" #include "main_tabs.hpp" #include "script.hpp" #include "util/player.hpp" namespace big { void tab_main::tab_recovery() { if (ImGui::BeginTabItem("Recovery")) { ImGui::Text("Set Current Character Level:"); ImGui::SliderInt("##input_levels_self", &g.player.set_level, 0, 8000); if (ImGui::Button("Set Level")) { QUEUE_JOB_BEGIN_CLAUSE() { player::set_player_level(g.player.set_level); }QUEUE_JOB_END_CLAUSE } ImGui::EndTabItem(); } } }