#include "views/view.hpp" #include "fiber_pool.hpp" #include "util/globals.hpp" #include "util/mobile.hpp" #include "util/teleport.hpp" #include "util/vehicle.hpp" namespace big { void view::teleport() { ImGui::Text("Blips:"); components::button("Waypoint", [] { teleport::to_waypoint(); }); components::button("Objective", [] { teleport::to_objective(); }); ImGui::Checkbox("Auto-Teleport To Waypoint", &g->self.auto_tp); ImGui::Text("Vehicles:"); components::button("Teleport to Last Vehicle", [] { if (g_local_player && g_local_player->m_vehicle) { const Vehicle veh = g_pointers->m_ptr_to_handle(g_local_player->m_vehicle); teleport::into_vehicle(veh); } }); components::button("Bring Personal Vehicle", [] { Vehicle veh = mobile::mechanic::get_personal_vehicle(); vehicle::bring(veh, self::pos); }); components::button("Teleport to Personal Vehicle", [] { Vehicle veh = mobile::mechanic::get_personal_vehicle(); teleport::into_vehicle(veh); }); } }