#pragma once #include "core/enums.hpp" #include "gta_util.hpp" #include "misc.hpp" #include "natives.hpp" #include "script.hpp" #include "script_global.hpp" #include "script_local.hpp" namespace big::mobile { inline auto player_global = script_global(2689156); inline auto mechanic_global = script_global(2810287); inline auto vehicle_global = script_global(1585844); namespace util { int get_current_personal_vehicle(); // forward declare inline void despawn_current_personal_vehicle() { misc::clear_bits( vehicle_global.at(get_current_personal_vehicle(), 142).at(103).as(), eVehicleFlags::TRIGGER_SPAWN_TOGGLE ); } inline int get_current_personal_vehicle() { return *script_global(2359296).at(0, 5559).at(675).at(2).as(); } } namespace lester { inline void off_radar(bool toggle) { *player_global.at(PLAYER::GET_PLAYER_INDEX(), 453).at(209).as() = toggle; *script_global(2703656).at(70).as() = NETWORK::GET_NETWORK_TIME() + 1; } } namespace mors_mutual { inline bool fix_index(int veh_idx, bool spawn_veh = false) { bool can_be_fixed = misc::has_bits_set( vehicle_global.at(veh_idx, 142).at(103).as(), eVehicleFlags::DESTROYED | eVehicleFlags::HAS_INSURANCE ); if (can_be_fixed) { misc::clear_bits( vehicle_global.at(veh_idx, 142).at(103).as(), eVehicleFlags::DESTROYED | eVehicleFlags::IMPOUNDED | eVehicleFlags::UNK2 ); if (spawn_veh) { misc::set_bits( vehicle_global.at(veh_idx, 142).at(103).as(), eVehicleFlags::TRIGGER_SPAWN_TOGGLE | eVehicleFlags::SPAWN_AT_MORS_MUTUAL ); } } return can_be_fixed; } inline int fix_all() { int fixed_count = 0; const int arr_size = *vehicle_global.as(); for (int i = 0; i < arr_size; i++) if (fix_index(i)) fixed_count++; return fixed_count; } } namespace mechanic { inline void summon_vehicle_by_index(int veh_idx) { // despawn current veh util::despawn_current_personal_vehicle(); mors_mutual::fix_index(veh_idx); script::get_current()->yield(100ms); *mechanic_global.at(911).as() = 1; *mechanic_global.at(961).as() = 0; *mechanic_global.at(958).as() = veh_idx; script::get_current()->yield(100ms); GtaThread* freemode_thread = gta_util::find_script_thread(RAGE_JOAAT("freemode")); if (freemode_thread) *script_local(freemode_thread, 17437).at(176).as() = 0; // spawn vehicle instantly } } }