#include "backend/player_command.hpp" #include "natives.hpp" #include "pointers.hpp" namespace big { class ragdoll_player : player_command { using player_command::player_command; virtual CommandAccessLevel get_access_level() { return CommandAccessLevel::AGGRESSIVE; } virtual void execute(player_ptr player, const command_arguments& _args, const std::shared_ptr ctx) { if (auto ped = player->get_ped()) if (auto net_object = ped->m_net_object) g_pointers->m_gta.m_request_ragdoll(net_object->m_object_id); } }; ragdoll_player g_ragdoll_player("ragdoll", "RAGDOLL_PLAYER", "RAGDOLL_PLAYER_DESC", 0); }