#include "backend/player_command.hpp" #include "natives.hpp" #include "pointers.hpp" #include "util/teleport.hpp" namespace big { class close_doors : player_command { using player_command::player_command; virtual void execute(player_ptr player, const command_arguments& _args, const std::shared_ptr ctx) { Ped ped = PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(player->id()); if (!PED::IS_PED_IN_ANY_VEHICLE(ped, true)) { g_notification_service->push_warning("TOXIC"_T.data(), "ERROR_PLAYER_IS_NOT_IN_VEHICLE"_T.data()); } else { Vehicle vehicle = PED::GET_VEHICLE_PED_IS_USING(ped); if (entity::take_control_of(vehicle)) { VEHICLE::SET_VEHICLE_DOORS_SHUT(vehicle, false); } else { g_notification_service->push_warning("Toxic", "Failed to take control of vehicle."); } } } }; close_doors g_close_doors("closedoors", "Close Vehicle Doors", "Closes all vehicle doors", 0); }