#pragma once #include "debug/view_debug.hpp" #include "esp/view_esp.hpp" #include "gui/components/components.hpp" #include "util/animator.hpp" namespace big { class view { inline static animator window_animator = animator(); inline static ImGuiWindowFlags window_flags = ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoNav; public: static void active_view(); static void esp_settings(); static void context_menu_settings(); static void outfit_editor(); static void outfit_slots(); static void stat_editor(); static void gui_settings(); static void hotkey_settings(); static void handling_current_profile(); static void handling_saved_profiles(); static void reaction_settings(); static void protection_settings(); static void translation_settings(); static void heading(); static void mobile(); static void navigation(); static void notifications(); static void orbital_drone(); static void overlay(); static void root(); static void self(); static void session(); static void missions(); static void player_database(); static void session_browser(); static void settings(); static void vehicle(); static void lsc(); static void spawn_vehicle(); static void pv(); static void persist_car(); static void fun_vehicle(); static void vehicle_control(); static void spawn_ped(); static void time_and_weather(); static void spoofing(); static void teleport(); static void view_player(); static void players(); static void weapons(); static void context_menu(); static void gta_data(); static void creator(); static void train(); static void water(); static void blackhole(); static void model_swapper(); static void nearby(); static void player_info(); static void player_troll(); static void player_kick(); static void player_toxic(); static void player_misc(); static void cmd_executor(); static void player_vehicle(); }; }