#include "backend/player_command.hpp" #include "natives.hpp" #include "pointers.hpp" #include "services/gta_data/gta_data_service.hpp" namespace big { class remove_all_weapons : player_command { using player_command::player_command; virtual CommandAccessLevel get_access_level() { return CommandAccessLevel::AGGRESSIVE; } virtual void execute(player_ptr player, const command_arguments& _args, const std::shared_ptr ctx) { for (auto& [_, weapon] : g_gta_data_service->weapons()) WEAPON::REMOVE_WEAPON_FROM_PED(PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(player->id()), weapon.m_hash); } }; remove_all_weapons g_remove_all_weapons("remweaps", "REMOVE_ALL_WEAPONS", "REMOVE_ALL_WEAPONS_DESC", 0); }