#include "base/CBaseModelInfo.hpp" #include "base/CObject.hpp" #include "core/globals.hpp" #include "entities/fwEntity.hpp" #include "gta/net_object_mgr.hpp" #include "hooking.hpp" #include "netsync/netSyncDataNode.hpp" #include "netsync/netSyncTree.hpp" #include "netsync/nodes/door/CDoorCreationDataNode.hpp" #include "netsync/nodes/dynamic_entity/CDynamicEntityGameStateDataNode.hpp" #include "netsync/nodes/object/CObjectCreationDataNode.hpp" #include "netsync/nodes/ped/CPedAttachDataNode.hpp" #include "netsync/nodes/ped/CPedCreationDataNode.hpp" #include "netsync/nodes/ped/CPedInventoryDataNode.hpp" #include "netsync/nodes/physical/CPhysicalAttachDataNode.hpp" #include "netsync/nodes/pickup/CPickupCreationDataNode.hpp" #include "netsync/nodes/player/CPlayerAppearanceDataNode.hpp" #include "netsync/nodes/player/CPlayerCreationDataNode.hpp" #include "netsync/nodes/proximity_migrateable/CSectorDataNode.hpp" #include "netsync/nodes/train/CTrainGameStateDataNode.hpp" #include "netsync/nodes/vehicle/CVehicleCreationDataNode.hpp" #include "netsync/nodes/vehicle/CVehicleGadgetDataNode.hpp" #include "netsync/nodes/vehicle/CVehicleProximityMigrationDataNode.hpp" #include "network/CNetGamePlayer.hpp" #include "network/netObject.hpp" #include "util/model_info.hpp" #include "util/notify.hpp" #include "vehicle/CVehicleModelInfo.hpp" namespace big { static std::vector>> trees = { {RAGE_JOAAT("CAutomobileSyncTree"), { RAGE_JOAAT("CVehicleCreationDataNode"), RAGE_JOAAT("CAutomobileCreationDataNode"), RAGE_JOAAT("CGlobalFlagsDataNode"), RAGE_JOAAT("CDynamicEntityGameStateDataNode"), RAGE_JOAAT("CPhysicalGameStateDataNode"), RAGE_JOAAT("CVehicleGameStateDataNode"), RAGE_JOAAT("CEntityScriptGameStateDataNode"), RAGE_JOAAT("CPhysicalScriptGameStateDataNode"), RAGE_JOAAT("CVehicleScriptGameStateDataNode"), RAGE_JOAAT("CEntityScriptInfoDataNode"), RAGE_JOAAT("CPhysicalAttachDataNode"), RAGE_JOAAT("CVehicleAppearanceDataNode"), RAGE_JOAAT("CVehicleDamageStatusDataNode"), RAGE_JOAAT("CVehicleComponentReservationDataNode"), RAGE_JOAAT("CVehicleHealthDataNode"), RAGE_JOAAT("CVehicleTaskDataNode"), RAGE_JOAAT("CSectorDataNode"), RAGE_JOAAT("CSectorPositionDataNode"), RAGE_JOAAT("CEntityOrientationDataNode"), RAGE_JOAAT("CPhysicalVelocityDataNode"), RAGE_JOAAT("CVehicleAngVelocityDataNode"), RAGE_JOAAT("CVehicleSteeringDataNode"), RAGE_JOAAT("CVehicleControlDataNode"), RAGE_JOAAT("CVehicleGadgetDataNode"), RAGE_JOAAT("CMigrationDataNode"), RAGE_JOAAT("CPhysicalMigrationDataNode"), RAGE_JOAAT("CPhysicalScriptMigrationDataNode"), RAGE_JOAAT("CVehicleProximityMigrationDataNode"), }}, {RAGE_JOAAT("CBikeSyncTree"), { RAGE_JOAAT("CVehicleCreationDataNode"), RAGE_JOAAT("CGlobalFlagsDataNode"), RAGE_JOAAT("CDynamicEntityGameStateDataNode"), RAGE_JOAAT("CPhysicalGameStateDataNode"), RAGE_JOAAT("CVehicleGameStateDataNode"), RAGE_JOAAT("CBikeGameStateDataNode"), RAGE_JOAAT("CEntityScriptGameStateDataNode"), RAGE_JOAAT("CPhysicalScriptGameStateDataNode"), RAGE_JOAAT("CVehicleScriptGameStateDataNode"), RAGE_JOAAT("CEntityScriptInfoDataNode"), RAGE_JOAAT("CPhysicalAttachDataNode"), RAGE_JOAAT("CVehicleAppearanceDataNode"), RAGE_JOAAT("CVehicleDamageStatusDataNode"), RAGE_JOAAT("CVehicleComponentReservationDataNode"), RAGE_JOAAT("CVehicleHealthDataNode"), RAGE_JOAAT("CVehicleTaskDataNode"), RAGE_JOAAT("CSectorDataNode"), RAGE_JOAAT("CSectorPositionDataNode"), RAGE_JOAAT("CEntityOrientationDataNode"), RAGE_JOAAT("CPhysicalVelocityDataNode"), RAGE_JOAAT("CVehicleAngVelocityDataNode"), RAGE_JOAAT("CVehicleSteeringDataNode"), RAGE_JOAAT("CVehicleControlDataNode"), RAGE_JOAAT("CVehicleGadgetDataNode"), RAGE_JOAAT("CMigrationDataNode"), RAGE_JOAAT("CPhysicalMigrationDataNode"), RAGE_JOAAT("CPhysicalScriptMigrationDataNode"), RAGE_JOAAT("CVehicleProximityMigrationDataNode"), }}, {RAGE_JOAAT("CBoatSyncTree"), { RAGE_JOAAT("CVehicleCreationDataNode"), RAGE_JOAAT("CGlobalFlagsDataNode"), RAGE_JOAAT("CDynamicEntityGameStateDataNode"), RAGE_JOAAT("CPhysicalGameStateDataNode"), RAGE_JOAAT("CVehicleGameStateDataNode"), RAGE_JOAAT("CBoatGameStateDataNode"), RAGE_JOAAT("CEntityScriptGameStateDataNode"), RAGE_JOAAT("CPhysicalScriptGameStateDataNode"), RAGE_JOAAT("CVehicleScriptGameStateDataNode"), RAGE_JOAAT("CEntityScriptInfoDataNode"), RAGE_JOAAT("CPhysicalAttachDataNode"), RAGE_JOAAT("CVehicleAppearanceDataNode"), RAGE_JOAAT("CVehicleDamageStatusDataNode"), RAGE_JOAAT("CVehicleComponentReservationDataNode"), RAGE_JOAAT("CVehicleHealthDataNode"), RAGE_JOAAT("CVehicleTaskDataNode"), RAGE_JOAAT("CSectorDataNode"), RAGE_JOAAT("CSectorPositionDataNode"), RAGE_JOAAT("CEntityOrientationDataNode"), RAGE_JOAAT("CPhysicalVelocityDataNode"), RAGE_JOAAT("CVehicleAngVelocityDataNode"), RAGE_JOAAT("CVehicleSteeringDataNode"), RAGE_JOAAT("CVehicleControlDataNode"), RAGE_JOAAT("CVehicleGadgetDataNode"), RAGE_JOAAT("CMigrationDataNode"), RAGE_JOAAT("CPhysicalMigrationDataNode"), RAGE_JOAAT("CPhysicalScriptMigrationDataNode"), RAGE_JOAAT("CVehicleProximityMigrationDataNode"), }}, {RAGE_JOAAT("CDoorSyncTree"), { RAGE_JOAAT("CDoorCreationDataNode"), RAGE_JOAAT("CGlobalFlagsDataNode"), RAGE_JOAAT("CDoorScriptInfoDataNode"), RAGE_JOAAT("CDoorScriptGameStateDataNode"), RAGE_JOAAT("CDoorMovementDataNode"), RAGE_JOAAT("CMigrationDataNode"), RAGE_JOAAT("CPhysicalScriptMigrationDataNode"), }}, {RAGE_JOAAT("CHeliSyncTree"), { RAGE_JOAAT("CVehicleCreationDataNode"), RAGE_JOAAT("CAutomobileCreationDataNode"), RAGE_JOAAT("CGlobalFlagsDataNode"), RAGE_JOAAT("CDynamicEntityGameStateDataNode"), RAGE_JOAAT("CPhysicalGameStateDataNode"), RAGE_JOAAT("CVehicleGameStateDataNode"), RAGE_JOAAT("CEntityScriptGameStateDataNode"), RAGE_JOAAT("CPhysicalScriptGameStateDataNode"), RAGE_JOAAT("CVehicleScriptGameStateDataNode"), RAGE_JOAAT("CEntityScriptInfoDataNode"), RAGE_JOAAT("CPhysicalAttachDataNode"), RAGE_JOAAT("CVehicleAppearanceDataNode"), RAGE_JOAAT("CVehicleDamageStatusDataNode"), RAGE_JOAAT("CVehicleComponentReservationDataNode"), RAGE_JOAAT("CVehicleHealthDataNode"), RAGE_JOAAT("CVehicleTaskDataNode"), RAGE_JOAAT("CHeliHealthDataNode"), RAGE_JOAAT("CSectorDataNode"), RAGE_JOAAT("CSectorPositionDataNode"), RAGE_JOAAT("CEntityOrientationDataNode"), RAGE_JOAAT("CPhysicalVelocityDataNode"), RAGE_JOAAT("CVehicleAngVelocityDataNode"), RAGE_JOAAT("CVehicleSteeringDataNode"), RAGE_JOAAT("CVehicleControlDataNode"), RAGE_JOAAT("CVehicleGadgetDataNode"), RAGE_JOAAT("CHeliControlDataNode"), RAGE_JOAAT("CMigrationDataNode"), RAGE_JOAAT("CPhysicalMigrationDataNode"), RAGE_JOAAT("CPhysicalScriptMigrationDataNode"), RAGE_JOAAT("CVehicleProximityMigrationDataNode"), }}, {RAGE_JOAAT("CObjectSyncTree"), { RAGE_JOAAT("CObjectCreationDataNode"), RAGE_JOAAT("CGlobalFlagsDataNode"), RAGE_JOAAT("CDynamicEntityGameStateDataNode"), RAGE_JOAAT("CPhysicalGameStateDataNode"), RAGE_JOAAT("CObjectGameStateDataNode"), RAGE_JOAAT("CEntityScriptGameStateDataNode"), RAGE_JOAAT("CPhysicalScriptGameStateDataNode"), RAGE_JOAAT("CObjectScriptGameStateDataNode"), RAGE_JOAAT("CEntityScriptInfoDataNode"), RAGE_JOAAT("CPhysicalAttachDataNode"), RAGE_JOAAT("CPhysicalHealthDataNode"), RAGE_JOAAT("CSectorDataNode"), RAGE_JOAAT("CObjectSectorPosNode"), RAGE_JOAAT("CObjectOrientationNode"), RAGE_JOAAT("CPhysicalVelocityDataNode"), RAGE_JOAAT("CPhysicalAngVelocityDataNode"), RAGE_JOAAT("CMigrationDataNode"), RAGE_JOAAT("CPhysicalMigrationDataNode"), RAGE_JOAAT("CPhysicalScriptMigrationDataNode"), }}, {RAGE_JOAAT("CPedSyncTree"), { RAGE_JOAAT("CPedCreationDataNode"), RAGE_JOAAT("CPedScriptCreationDataNode"), RAGE_JOAAT("CGlobalFlagsDataNode"), RAGE_JOAAT("CDynamicEntityGameStateDataNode"), RAGE_JOAAT("CPhysicalGameStateDataNode"), RAGE_JOAAT("CPedGameStateDataNode"), RAGE_JOAAT("CPedComponentReservationDataNode"), RAGE_JOAAT("CEntityScriptGameStateDataNode"), RAGE_JOAAT("CPhysicalScriptGameStateDataNode"), RAGE_JOAAT("CPedScriptGameStateDataNode"), RAGE_JOAAT("CEntityScriptInfoDataNode"), RAGE_JOAAT("CPedAttachDataNode"), RAGE_JOAAT("CPedHealthDataNode"), RAGE_JOAAT("CPedMovementGroupDataNode"), RAGE_JOAAT("CPedAIDataNode"), RAGE_JOAAT("CPedAppearanceDataNode"), RAGE_JOAAT("CPedOrientationDataNode"), RAGE_JOAAT("CPedMovementDataNode"), RAGE_JOAAT("CPedTaskTreeDataNode"), RAGE_JOAAT("CPedTaskSpecificDataNode"), RAGE_JOAAT("CPedTaskSpecificDataNode"), RAGE_JOAAT("CPedTaskSpecificDataNode"), RAGE_JOAAT("CPedTaskSpecificDataNode"), RAGE_JOAAT("CPedTaskSpecificDataNode"), RAGE_JOAAT("CPedTaskSpecificDataNode"), RAGE_JOAAT("CPedTaskSpecificDataNode"), RAGE_JOAAT("CPedTaskSpecificDataNode"), RAGE_JOAAT("CSectorDataNode"), RAGE_JOAAT("CPedSectorPosMapNode"), RAGE_JOAAT("CPedSectorPosNavMeshNode"), RAGE_JOAAT("CMigrationDataNode"), RAGE_JOAAT("CPhysicalMigrationDataNode"), RAGE_JOAAT("CPhysicalScriptMigrationDataNode"), RAGE_JOAAT("CPedInventoryDataNode"), RAGE_JOAAT("CPedTaskSequenceDataNode"), }}, {RAGE_JOAAT("CPickupSyncTree"), { RAGE_JOAAT("CPickupCreationDataNode"), RAGE_JOAAT("CGlobalFlagsDataNode"), RAGE_JOAAT("CDynamicEntityGameStateDataNode"), RAGE_JOAAT("CPickupScriptGameStateNode"), RAGE_JOAAT("CPhysicalGameStateDataNode"), RAGE_JOAAT("CEntityScriptGameStateDataNode"), RAGE_JOAAT("CPhysicalScriptGameStateDataNode"), RAGE_JOAAT("CEntityScriptInfoDataNode"), RAGE_JOAAT("CPhysicalHealthDataNode"), RAGE_JOAAT("CPhysicalAttachDataNode"), RAGE_JOAAT("CSectorDataNode"), RAGE_JOAAT("CPickupSectorPosNode"), RAGE_JOAAT("CEntityOrientationDataNode"), RAGE_JOAAT("CPhysicalVelocityDataNode"), RAGE_JOAAT("CPhysicalAngVelocityDataNode"), RAGE_JOAAT("CMigrationDataNode"), RAGE_JOAAT("CPhysicalMigrationDataNode"), RAGE_JOAAT("CPhysicalScriptMigrationDataNode"), }}, {RAGE_JOAAT("CPickupPlacementSyncTree"), { RAGE_JOAAT("CPickupPlacementCreationDataNode"), RAGE_JOAAT("CMigrationDataNode"), RAGE_JOAAT("CGlobalFlagsDataNode"), RAGE_JOAAT("CPickupPlacementStateDataNode"), }}, {RAGE_JOAAT("CPlaneSyncTree"), { RAGE_JOAAT("CVehicleCreationDataNode"), RAGE_JOAAT("CGlobalFlagsDataNode"), RAGE_JOAAT("CDynamicEntityGameStateDataNode"), RAGE_JOAAT("CPhysicalGameStateDataNode"), RAGE_JOAAT("CVehicleGameStateDataNode"), RAGE_JOAAT("CEntityScriptGameStateDataNode"), RAGE_JOAAT("CPhysicalScriptGameStateDataNode"), RAGE_JOAAT("CVehicleScriptGameStateDataNode"), RAGE_JOAAT("CEntityScriptInfoDataNode"), RAGE_JOAAT("CPhysicalAttachDataNode"), RAGE_JOAAT("CVehicleAppearanceDataNode"), RAGE_JOAAT("CVehicleDamageStatusDataNode"), RAGE_JOAAT("CVehicleComponentReservationDataNode"), RAGE_JOAAT("CVehicleHealthDataNode"), RAGE_JOAAT("CVehicleTaskDataNode"), RAGE_JOAAT("CPlaneGameStateDataNode"), RAGE_JOAAT("CSectorDataNode"), RAGE_JOAAT("CSectorPositionDataNode"), RAGE_JOAAT("CEntityOrientationDataNode"), RAGE_JOAAT("CPhysicalVelocityDataNode"), RAGE_JOAAT("CVehicleAngVelocityDataNode"), RAGE_JOAAT("CVehicleSteeringDataNode"), RAGE_JOAAT("CVehicleControlDataNode"), RAGE_JOAAT("CVehicleGadgetDataNode"), RAGE_JOAAT("CPlaneControlDataNode"), RAGE_JOAAT("CMigrationDataNode"), RAGE_JOAAT("CPhysicalMigrationDataNode"), RAGE_JOAAT("CPhysicalScriptMigrationDataNode"), RAGE_JOAAT("CVehicleProximityMigrationDataNode"), }}, {RAGE_JOAAT("CSubmarineSyncTree"), { RAGE_JOAAT("CVehicleCreationDataNode"), RAGE_JOAAT("CGlobalFlagsDataNode"), RAGE_JOAAT("CDynamicEntityGameStateDataNode"), RAGE_JOAAT("CPhysicalGameStateDataNode"), RAGE_JOAAT("CVehicleGameStateDataNode"), RAGE_JOAAT("CSubmarineGameStateDataNode"), RAGE_JOAAT("CEntityScriptGameStateDataNode"), RAGE_JOAAT("CPhysicalScriptGameStateDataNode"), RAGE_JOAAT("CVehicleScriptGameStateDataNode"), RAGE_JOAAT("CEntityScriptInfoDataNode"), RAGE_JOAAT("CPhysicalAttachDataNode"), RAGE_JOAAT("CVehicleAppearanceDataNode"), RAGE_JOAAT("CVehicleDamageStatusDataNode"), RAGE_JOAAT("CVehicleComponentReservationDataNode"), RAGE_JOAAT("CVehicleHealthDataNode"), RAGE_JOAAT("CVehicleTaskDataNode"), RAGE_JOAAT("CSectorDataNode"), RAGE_JOAAT("CSectorPositionDataNode"), RAGE_JOAAT("CEntityOrientationDataNode"), RAGE_JOAAT("CPhysicalVelocityDataNode"), RAGE_JOAAT("CVehicleAngVelocityDataNode"), RAGE_JOAAT("CVehicleSteeringDataNode"), RAGE_JOAAT("CVehicleControlDataNode"), RAGE_JOAAT("CVehicleGadgetDataNode"), RAGE_JOAAT("CSubmarineControlDataNode"), RAGE_JOAAT("CMigrationDataNode"), RAGE_JOAAT("CPhysicalMigrationDataNode"), RAGE_JOAAT("CPhysicalScriptMigrationDataNode"), RAGE_JOAAT("CVehicleProximityMigrationDataNode"), }}, {RAGE_JOAAT("CPlayerSyncTree"), { RAGE_JOAAT("CPlayerCreationDataNode"), RAGE_JOAAT("CGlobalFlagsDataNode"), RAGE_JOAAT("CDynamicEntityGameStateDataNode"), RAGE_JOAAT("CPhysicalGameStateDataNode"), RAGE_JOAAT("CPedGameStateDataNode"), RAGE_JOAAT("CPedComponentReservationDataNode"), RAGE_JOAAT("CEntityScriptGameStateDataNode"), RAGE_JOAAT("CPlayerGameStateDataNode"), RAGE_JOAAT("CPedAttachDataNode"), RAGE_JOAAT("CPedHealthDataNode"), RAGE_JOAAT("CPedMovementGroupDataNode"), RAGE_JOAAT("CPedAIDataNode"), RAGE_JOAAT("CPlayerAppearanceDataNode"), RAGE_JOAAT("CPlayerPedGroupDataNode"), RAGE_JOAAT("CPlayerAmbientModelStreamingNode"), RAGE_JOAAT("CPlayerGamerDataNode"), RAGE_JOAAT("CPlayerExtendedGameStateNode"), RAGE_JOAAT("CPedOrientationDataNode"), RAGE_JOAAT("CPedMovementDataNode"), RAGE_JOAAT("CPedTaskTreeDataNode"), RAGE_JOAAT("CPedTaskSpecificDataNode"), RAGE_JOAAT("CPedTaskSpecificDataNode"), RAGE_JOAAT("CPedTaskSpecificDataNode"), RAGE_JOAAT("CPedTaskSpecificDataNode"), RAGE_JOAAT("CPedTaskSpecificDataNode"), RAGE_JOAAT("CPedTaskSpecificDataNode"), RAGE_JOAAT("CPedTaskSpecificDataNode"), RAGE_JOAAT("CPedTaskSpecificDataNode"), RAGE_JOAAT("CSectorDataNode"), RAGE_JOAAT("CPlayerSectorPosNode"), RAGE_JOAAT("CPlayerCameraDataNode"), RAGE_JOAAT("CPlayerWantedAndLOSDataNode"), RAGE_JOAAT("CMigrationDataNode"), RAGE_JOAAT("CPhysicalMigrationDataNode"), RAGE_JOAAT("CPhysicalScriptMigrationDataNode"), }}, {RAGE_JOAAT("CAutomobileSyncTree"), { RAGE_JOAAT("CVehicleCreationDataNode"), RAGE_JOAAT("CAutomobileCreationDataNode"), RAGE_JOAAT("CGlobalFlagsDataNode"), RAGE_JOAAT("CDynamicEntityGameStateDataNode"), RAGE_JOAAT("CPhysicalGameStateDataNode"), RAGE_JOAAT("CVehicleGameStateDataNode"), RAGE_JOAAT("CEntityScriptGameStateDataNode"), RAGE_JOAAT("CPhysicalScriptGameStateDataNode"), RAGE_JOAAT("CVehicleScriptGameStateDataNode"), RAGE_JOAAT("CEntityScriptInfoDataNode"), RAGE_JOAAT("CPhysicalAttachDataNode"), RAGE_JOAAT("CVehicleAppearanceDataNode"), RAGE_JOAAT("CVehicleDamageStatusDataNode"), RAGE_JOAAT("CVehicleComponentReservationDataNode"), RAGE_JOAAT("CVehicleHealthDataNode"), RAGE_JOAAT("CVehicleTaskDataNode"), RAGE_JOAAT("CSectorDataNode"), RAGE_JOAAT("CSectorPositionDataNode"), RAGE_JOAAT("CEntityOrientationDataNode"), RAGE_JOAAT("CPhysicalVelocityDataNode"), RAGE_JOAAT("CVehicleAngVelocityDataNode"), RAGE_JOAAT("CVehicleSteeringDataNode"), RAGE_JOAAT("CVehicleControlDataNode"), RAGE_JOAAT("CVehicleGadgetDataNode"), RAGE_JOAAT("CMigrationDataNode"), RAGE_JOAAT("CPhysicalMigrationDataNode"), RAGE_JOAAT("CPhysicalScriptMigrationDataNode"), RAGE_JOAAT("CVehicleProximityMigrationDataNode"), }}, {RAGE_JOAAT("CTrainSyncTree"), { RAGE_JOAAT("CVehicleCreationDataNode"), RAGE_JOAAT("CGlobalFlagsDataNode"), RAGE_JOAAT("CDynamicEntityGameStateDataNode"), RAGE_JOAAT("CPhysicalGameStateDataNode"), RAGE_JOAAT("CVehicleGameStateDataNode"), RAGE_JOAAT("CTrainGameStateDataNode"), RAGE_JOAAT("CEntityScriptGameStateDataNode"), RAGE_JOAAT("CPhysicalScriptGameStateDataNode"), RAGE_JOAAT("CVehicleScriptGameStateDataNode"), RAGE_JOAAT("CEntityScriptInfoDataNode"), RAGE_JOAAT("CPhysicalAttachDataNode"), RAGE_JOAAT("CVehicleAppearanceDataNode"), RAGE_JOAAT("CVehicleDamageStatusDataNode"), RAGE_JOAAT("CVehicleComponentReservationDataNode"), RAGE_JOAAT("CVehicleHealthDataNode"), RAGE_JOAAT("CVehicleTaskDataNode"), RAGE_JOAAT("CSectorDataNode"), RAGE_JOAAT("CSectorPositionDataNode"), RAGE_JOAAT("CEntityOrientationDataNode"), RAGE_JOAAT("CPhysicalVelocityDataNode"), RAGE_JOAAT("CVehicleAngVelocityDataNode"), RAGE_JOAAT("CVehicleSteeringDataNode"), RAGE_JOAAT("CVehicleControlDataNode"), RAGE_JOAAT("CVehicleGadgetDataNode"), RAGE_JOAAT("CMigrationDataNode"), RAGE_JOAAT("CPhysicalMigrationDataNode"), RAGE_JOAAT("CPhysicalScriptMigrationDataNode"), RAGE_JOAAT("CVehicleProximityMigrationDataNode"), }}, }; static auto nodes = std::to_array>({{RAGE_JOAAT("CAutomobileCreationDataNode"), 0}, {RAGE_JOAAT("CBikeGameStateDataNode"), 0}, {RAGE_JOAAT("CBoatGameStateDataNode"), 0}, {RAGE_JOAAT("CDoorCreationDataNode"), 0}, {RAGE_JOAAT("CDoorMovementDataNode"), 0}, {RAGE_JOAAT("CDoorScriptGameStateDataNode"), 0}, {RAGE_JOAAT("CDoorScriptInfoDataNode"), 0}, {RAGE_JOAAT("CDynamicEntityGameStateDataNode"), 0}, {RAGE_JOAAT("CEntityOrientationDataNode"), 0}, {RAGE_JOAAT("CEntityScriptGameStateDataNode"), 0}, {RAGE_JOAAT("CEntityScriptInfoDataNode"), 0}, {RAGE_JOAAT("CGlobalFlagsDataNode"), 0}, {RAGE_JOAAT("CHeliControlDataNode"), 0}, {RAGE_JOAAT("CHeliHealthDataNode"), 0}, {RAGE_JOAAT("CMigrationDataNode"), 0}, {RAGE_JOAAT("CObjectCreationDataNode"), 0}, {RAGE_JOAAT("CObjectGameStateDataNode"), 0}, {RAGE_JOAAT("CObjectOrientationNode"), 0}, {RAGE_JOAAT("CObjectScriptGameStateDataNode"), 0}, {RAGE_JOAAT("CObjectSectorPosNode"), 0}, {RAGE_JOAAT("CPedAIDataNode"), 0}, {RAGE_JOAAT("CPedAppearanceDataNode"), 0}, {RAGE_JOAAT("CPedAttachDataNode"), 0}, {RAGE_JOAAT("CPedComponentReservationDataNode"), 0}, {RAGE_JOAAT("CPedCreationDataNode"), 0}, {RAGE_JOAAT("CPedGameStateDataNode"), 0}, {RAGE_JOAAT("CPedHealthDataNode"), 0}, {RAGE_JOAAT("CPedInventoryDataNode"), 0}, {RAGE_JOAAT("CPedMovementDataNode"), 0}, {RAGE_JOAAT("CPedMovementGroupDataNode"), 0}, {RAGE_JOAAT("CPedOrientationDataNode"), 0}, {RAGE_JOAAT("CPedScriptCreationDataNode"), 0}, {RAGE_JOAAT("CPedScriptGameStateDataNode"), 0}, {RAGE_JOAAT("CPedSectorPosMapNode"), 0}, {RAGE_JOAAT("CPedSectorPosNavMeshNode"), 0}, {RAGE_JOAAT("CPedTaskSequenceDataNode"), 0}, {RAGE_JOAAT("CPedTaskSpecificDataNode"), 0}, {RAGE_JOAAT("CPedTaskTreeDataNode"), 0}, {RAGE_JOAAT("CPhysicalAngVelocityDataNode"), 0}, {RAGE_JOAAT("CPhysicalAttachDataNode"), 0}, {RAGE_JOAAT("CPhysicalGameStateDataNode"), 0}, {RAGE_JOAAT("CPhysicalHealthDataNode"), 0}, {RAGE_JOAAT("CPhysicalMigrationDataNode"), 0}, {RAGE_JOAAT("CPhysicalScriptGameStateDataNode"), 0}, {RAGE_JOAAT("CPhysicalScriptMigrationDataNode"), 0}, {RAGE_JOAAT("CPhysicalVelocityDataNode"), 0}, {RAGE_JOAAT("CPickupCreationDataNode"), 0}, {RAGE_JOAAT("CPickupPlacementCreationDataNode"), 0}, {RAGE_JOAAT("CPickupPlacementStateDataNode"), 0}, {RAGE_JOAAT("CPickupScriptGameStateNode"), 0}, {RAGE_JOAAT("CPickupSectorPosNode"), 0}, {RAGE_JOAAT("CPlaneControlDataNode"), 0}, {RAGE_JOAAT("CPlaneGameStateDataNode"), 0}, {RAGE_JOAAT("CPlayerAmbientModelStreamingNode"), 0}, {RAGE_JOAAT("CPlayerAppearanceDataNode"), 0}, {RAGE_JOAAT("CPlayerCameraDataNode"), 0}, {RAGE_JOAAT("CPlayerCreationDataNode"), 0}, {RAGE_JOAAT("CPlayerExtendedGameStateNode"), 0}, {RAGE_JOAAT("CPlayerGameStateDataNode"), 0}, {RAGE_JOAAT("CPlayerGamerDataNode"), 0}, {RAGE_JOAAT("CPlayerPedGroupDataNode"), 0}, {RAGE_JOAAT("CPlayerSectorPosNode"), 0}, {RAGE_JOAAT("CPlayerWantedAndLOSDataNode"), 0}, {RAGE_JOAAT("CSectorDataNode"), 0}, {RAGE_JOAAT("CSectorPositionDataNode"), 0}, {RAGE_JOAAT("CSubmarineControlDataNode"), 0}, {RAGE_JOAAT("CSubmarineGameStateDataNode"), 0}, {RAGE_JOAAT("CTrainGameStateDataNode"), 0}, {RAGE_JOAAT("CVehicleAngVelocityDataNode"), 0}, {RAGE_JOAAT("CVehicleAppearanceDataNode"), 0}, {RAGE_JOAAT("CVehicleComponentReservationDataNode"), 0}, {RAGE_JOAAT("CVehicleControlDataNode"), 0}, {RAGE_JOAAT("CVehicleCreationDataNode"), 0}, {RAGE_JOAAT("CVehicleDamageStatusDataNode"), 0}, {RAGE_JOAAT("CVehicleGadgetDataNode"), 0}, {RAGE_JOAAT("CVehicleGameStateDataNode"), 0}, {RAGE_JOAAT("CVehicleHealthDataNode"), 0}, {RAGE_JOAAT("CVehicleProximityMigrationDataNode"), 0}, {RAGE_JOAAT("CVehicleScriptGameStateDataNode"), 0}, {RAGE_JOAAT("CVehicleSteeringDataNode"), 0}, {RAGE_JOAAT("CVehicleTaskDataNode"), 0}}); static void cache_nodes() { for (int i = (int)eNetObjType::NET_OBJ_TYPE_AUTOMOBILE; i <= (int)eNetObjType::NET_OBJ_TYPE_TRAIN; i++) { if (i == (int)eNetObjType::NET_OBJ_TYPE_TRAILER) continue; rage::netSyncTree* tree = g_pointers->m_get_sync_tree_for_type(*g_pointers->m_network_object_mgr, i); if (tree->m_child_node_count > trees[i].second.size()) { LOG(FATAL) << "Cache nodes failed " << i << tree->m_child_node_count << " " << trees[i].second.size(); throw std::runtime_error("Failed to cache nodes"); } for (int j = 0; j < tree->m_child_node_count; j++) { PVOID vft = *(PVOID*)tree->m_child_nodes[j]; for (auto& n : nodes) { if (n.first == trees[i].second[j]) { n.second = (uint64_t)vft; break; } } } } } constexpr uint32_t crash_peds[] = {RAGE_JOAAT("slod_human"), RAGE_JOAAT("slod_small_quadped"), RAGE_JOAAT("slod_large_quadped")}; constexpr uint32_t crash_vehicles[] = {RAGE_JOAAT("arbitergt"), RAGE_JOAAT("astron2"), RAGE_JOAAT("cyclone2"), RAGE_JOAAT("ignus2"), RAGE_JOAAT("s95")}; constexpr uint32_t crash_objects[] = {RAGE_JOAAT("prop_dummy_01"), RAGE_JOAAT("prop_dummy_car"), RAGE_JOAAT("prop_dummy_light"), RAGE_JOAAT("prop_dummy_plane"), RAGE_JOAAT("prop_distantcar_night"), RAGE_JOAAT("prop_distantcar_day"), RAGE_JOAAT("hei_bh1_08_details4_em_night"), RAGE_JOAAT("dt1_18_sq_night_slod"), RAGE_JOAAT("ss1_12_night_slod"), -1288391198, RAGE_JOAAT("h4_prop_bush_bgnvla_med_01"), RAGE_JOAAT("h4_prop_bush_bgnvla_lrg_01"), RAGE_JOAAT("h4_prop_bush_buddleia_low_01"), RAGE_JOAAT("h4_prop_bush_ear_aa"), RAGE_JOAAT("h4_prop_bush_ear_ab"), RAGE_JOAAT("h4_prop_bush_fern_low_01"), RAGE_JOAAT("h4_prop_bush_fern_tall_cc"), RAGE_JOAAT("h4_prop_bush_mang_ad"), RAGE_JOAAT("h4_prop_bush_mang_low_aa"), RAGE_JOAAT("h4_prop_bush_mang_low_ab"), RAGE_JOAAT("h4_prop_bush_seagrape_low_01"), RAGE_JOAAT("prop_h4_ground_cover"), RAGE_JOAAT("h4_prop_weed_groundcover_01"), RAGE_JOAAT("h4_prop_grass_med_01"), RAGE_JOAAT("h4_prop_grass_tropical_lush_01"), RAGE_JOAAT("h4_prop_grass_wiregrass_01"), RAGE_JOAAT("h4_prop_weed_01_plant"), RAGE_JOAAT("h4_prop_weed_01_row"), RAGE_JOAAT("urbanweeds02_l1"), RAGE_JOAAT("proc_forest_grass01"), RAGE_JOAAT("prop_small_bushyba"), RAGE_JOAAT("v_res_d_dildo_a"), RAGE_JOAAT("v_res_d_dildo_b"), RAGE_JOAAT("v_res_d_dildo_c"), RAGE_JOAAT("v_res_d_dildo_d"), RAGE_JOAAT("v_res_d_dildo_e"), RAGE_JOAAT("v_res_d_dildo_f"), RAGE_JOAAT("v_res_skateboard"), RAGE_JOAAT("prop_battery_01"), RAGE_JOAAT("prop_barbell_01"), RAGE_JOAAT("prop_barbell_02"), RAGE_JOAAT("prop_bandsaw_01"), RAGE_JOAAT("prop_bbq_3"), RAGE_JOAAT("v_med_curtainsnewcloth2"), RAGE_JOAAT("bh1_07_flagpoles"), 92962485}; inline CObject* get_game_object(rage::netObject* object) { return *(CObject**)((__int64)object + 0x50); } inline bool is_crash_ped(uint32_t model) { if (!model_info::is_model_of_type(model, eModelType::Ped, eModelType::OnlineOnlyPed)) return true; for (auto iterator : crash_peds) if (iterator == model) return true; return false; } inline bool is_crash_vehicle(uint32_t model) { if (!model_info::is_model_of_type(model, eModelType::Vehicle, eModelType::Unk133)) return true; for (auto iterator : crash_vehicles) if (iterator == model) return true; return false; } inline bool is_crash_object(uint32_t model) { if (!model_info::is_model_of_type(model, eModelType::Object, eModelType::Time, eModelType::Weapon, eModelType::Destructable, eModelType::WorldObject, eModelType::Sprinkler, eModelType::Unk65, eModelType::Plant, eModelType::LOD, eModelType::Unk132, eModelType::Building)) return true; for (auto iterator : crash_objects) if (iterator == model) return true; return false; } inline bool is_attachment_infinite(rage::CDynamicEntity* object, uint16_t attached_to_net_id) { if (object == nullptr) return false; while (object = g_pointers->m_get_entity_attached_to(object)) { if (object->m_net_object && object->m_net_object->m_object_id == attached_to_net_id) return true; } return false; } inline bool is_in_vehicle(CPed* ped, CVehicle* vehicle) { if (!ped || !vehicle) return false; if (ped == vehicle->m_driver) return true; for (int i = 0; i < 15; i++) if (vehicle->m_passengers[i] == ped) return true; return false; } bool check_node(rage::netSyncNodeBase* node, CNetGamePlayer* sender, rage::netObject* object) { if (node->IsParentNode()) { for (auto child = node->m_first_child; child; child = child->m_next_sibling) { if (check_node(child, sender, object)) return true; } } else if (node->IsDataNode()) { auto vtable = *(void**)node; Hash node_hash = 0; for (const auto& n : nodes) { if ((void*)n.second == vtable) { node_hash = n.first; break; } } switch (node_hash) { case (RAGE_JOAAT("CVehicleCreationDataNode")): { const auto creation_node = (CVehicleCreationDataNode*)(node); if (is_crash_vehicle(creation_node->m_model)) { notify::crash_blocked(sender, "invalid vehicle model"); return true; } break; } case RAGE_JOAAT("CDoorCreationDataNode"): { const auto creation_node = (CDoorCreationDataNode*)(node); if (is_crash_object(creation_node->m_model)) { notify::crash_blocked(sender, "invalid door model"); return true; } break; } case RAGE_JOAAT("CPickupCreationDataNode"): { const auto creation_node = (CPickupCreationDataNode*)(node); if (creation_node->m_custom_model && is_crash_object(creation_node->m_custom_model)) { notify::crash_blocked(sender, "invalid pickup model"); return true; } break; } case RAGE_JOAAT("CPhysicalAttachDataNode"): { const auto attach_node = (CPhysicalAttachDataNode*)(node); // TODO: Find a better method to avoid false positives auto model_hash = get_game_object(object) ? get_game_object(object)->m_model_info->m_hash : 0; if (attach_node->m_attached && attach_node->m_attached_to == object->m_object_id && (model_hash != RAGE_JOAAT("hauler2") && model_hash != RAGE_JOAAT("phantom3"))) { // notify::crash_blocked(sender, "infinite physical attachment"); return true; } else if (attach_node->m_attached && is_attachment_infinite((rage::CDynamicEntity*)get_game_object(object), attach_node->m_attached_to)) { // notify::crash_blocked(sender, "recursive infinite physical attachment"); return true; } break; } case RAGE_JOAAT("CPedCreationDataNode"): { const auto creation_node = (CPedCreationDataNode*)(node); if (is_crash_ped(creation_node->m_model)) { notify::crash_blocked(sender, "invalid ped model"); return true; } else if (creation_node->m_has_prop && is_crash_object(creation_node->m_prop_model)) { notify::crash_blocked(sender, "invalid ped prop model"); return true; } break; } case RAGE_JOAAT("CPedAttachDataNode"): { const auto attach_node = (CPedAttachDataNode*)(node); if (attach_node->m_attached && attach_node->m_attached_to == object->m_object_id) { notify::crash_blocked(sender, "infinite ped attachment"); return true; } else if (attach_node->m_attached && is_attachment_infinite(get_game_object(object), attach_node->m_attached_to)) { // notify::crash_blocked(sender, "recursive infinite ped attachment"); return true; } break; } case RAGE_JOAAT("CObjectCreationDataNode"): { const auto creation_node = (CObjectCreationDataNode*)(node); if (is_crash_object(creation_node->m_model)) { notify::crash_blocked(sender, "invalid object model"); return true; } break; } case RAGE_JOAAT("CPlayerAppearanceDataNode"): { const auto player_appearance_node = (CPlayerAppearanceDataNode*)(node); if (is_crash_ped(player_appearance_node->m_model_hash)) { notify::crash_blocked(sender, "invalid player model (appearance node)"); return true; } break; } case RAGE_JOAAT("CPlayerCreationDataNode"): { const auto player_creation_node = (CPlayerCreationDataNode*)(node); if (is_crash_ped(player_creation_node->m_model)) { notify::crash_blocked(sender, "invalid player model (creation node)"); return true; } break; } case RAGE_JOAAT("CSectorDataNode"): { const auto sector_node = (CSectorDataNode*)(node); if (sector_node->m_pos_x == 712 || sector_node->m_pos_y == 712 || sector_node->m_pos_z == 712) { notify::crash_blocked(sender, "invalid sector position"); return true; } break; } case RAGE_JOAAT("CVehicleProximityMigrationDataNode"): { if (object && g_local_player && g_local_player->m_net_object) { const auto migration_node = (CVehicleProximityMigrationDataNode*)(node); if (is_in_vehicle(g_local_player, g_local_player->m_vehicle) && g_local_player->m_vehicle->m_net_object && g_local_player->m_vehicle->m_net_object->m_object_id == object->m_object_id) return false; // vehicle kick? if (!g_local_player->m_vehicle || !g_local_player->m_vehicle->m_net_object || g_local_player->m_vehicle->m_net_object->m_object_id != object->m_object_id || !is_in_vehicle(g_local_player, g_local_player->m_vehicle)) { for (int i = 0; i < 16; i++) { if (migration_node->m_has_occupants[i] && migration_node->m_occupants[i] == g_local_player->m_net_object->m_object_id) return true; // remote teleport } } } break; } } } return false; } bool hooks::can_apply_data(rage::netSyncTree* tree, rage::netObject* object) { static bool init = ([] { cache_nodes(); }(), true); if (tree->m_child_node_count && check_node(tree->m_next_sync_node, g.m_syncing_player, object)) { return false; } return g_hooking->get_original()(tree, object); } }