#pragma once #include "native_hooks.hpp" #include "natives.hpp" #include "core/scr_globals.hpp" #include "fiber_pool.hpp" #include "util/scripts.hpp" #include "hooking.hpp" namespace big { namespace all_scripts { void GET_PLAYER_NAME(rage::scrNativeCallContext* src) { const auto playerId = src->get_arg(0); src->set_return_value(PLAYER::GET_PLAYER_NAME(playerId)); if (g.spoofing.spoof_username && g.spoofing.spoof_local_username) { const auto network_player_mgr = gta_util::get_network_player_mgr(); if (network_player_mgr && network_player_mgr->m_local_net_player && playerId == network_player_mgr->m_local_net_player->m_player_id) { src->set_return_value(g.spoofing.username.c_str()); } } } void IS_DLC_PRESENT(rage::scrNativeCallContext* src) { const auto hash = src->get_arg(0); bool return_value = DLC::IS_DLC_PRESENT(hash); if (hash == 0x96F02EE6) return_value = return_value || g.settings.dev_dlc; src->set_return_value(return_value); } void NETWORK_SET_THIS_SCRIPT_IS_NETWORK_SCRIPT(rage::scrNativeCallContext* src) { if (rage::scrThread::get() && rage::scrThread::get()->m_handler) { if (auto hook = g_hooking->m_handler_hooks[(CGameScriptHandler*)rage::scrThread::get()->m_handler].get()) { hook->disable(); g_hooking->m_handler_hooks.erase((CGameScriptHandler*)rage::scrThread::get()->m_handler); } } NETWORK::NETWORK_SET_THIS_SCRIPT_IS_NETWORK_SCRIPT(src->get_arg(0), src->get_arg(1), src->get_arg(2)); } void NETWORK_TRY_TO_SET_THIS_SCRIPT_IS_NETWORK_SCRIPT(rage::scrNativeCallContext* src) { if (rage::scrThread::get() && rage::scrThread::get()->m_handler) { if (auto hook = g_hooking->m_handler_hooks[(CGameScriptHandler*)rage::scrThread::get()->m_handler].get()) { hook->disable(); g_hooking->m_handler_hooks.erase((CGameScriptHandler*)rage::scrThread::get()->m_handler); } } src->set_return_value(NETWORK::NETWORK_TRY_TO_SET_THIS_SCRIPT_IS_NETWORK_SCRIPT(src->get_arg(0), src->get_arg(1), src->get_arg(2))); } } }