#pragma once namespace big { class friends_service final { public: friends_service(); ~friends_service(); friends_service(const friends_service&) = delete; friends_service(friends_service&&) noexcept = delete; friends_service& operator=(const friends_service&) = delete; friends_service& operator=(friends_service&&) noexcept = delete; [[nodiscard]] static bool is_friend(int64_t rockstar_id); [[nodiscard]] static bool is_friend(CNetGamePlayer* net_player); }; inline friends_service* g_friends_service{}; }