#include "backend/player_command.hpp" #include "natives.hpp" #include "pointers.hpp" #include "util/teleport.hpp" namespace big { class bring : player_command { using player_command::player_command; virtual void execute(player_ptr player, const std::vector& _args, const std::shared_ptr ctx) { teleport::bring_player(player); } }; bring g_bring("bring", "Bring", "Teleports the player to you", 0, false); }