#include "backend/player_command.hpp" #include "natives.hpp" #include "pointers.hpp" #include "util/teleport.hpp" namespace big { class stop_vehicle : player_command { using player_command::player_command; virtual void execute(player_ptr player, const std::vector& _args, const std::shared_ptr ctx) { Ped ped = PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(player->id()); if (!PED::IS_PED_IN_ANY_VEHICLE(ped, true)) { g_notification_service->push_warning("Toxic", "Target player is not in a vehicle."); } else { Vehicle vehicle = PED::GET_VEHICLE_PED_IS_USING(ped); if (entity::take_control_of(vehicle)) { VEHICLE::SET_VEHICLE_FORWARD_SPEED(vehicle, 0); } else { g_notification_service->push_warning("Toxic", "Failed to take control of player vehicle."); } } } }; stop_vehicle g_stop_vehicle("stopveh", "Stop Vehicle", "Stops players vehicle", 0); }