#include "backend/player_command.hpp" #include "natives.hpp" #include "pointers.hpp" #include "util/teleport.hpp" namespace big { class unlock_vehicle : player_command { using player_command::player_command; virtual void execute(player_ptr player, const std::vector& _args, const std::shared_ptr ctx) { if (PED::IS_PED_IN_ANY_VEHICLE((player->id()), false)) { entity::take_control_of(PED::GET_VEHICLE_PED_IS_USING(player->id())); VEHICLE::SET_VEHICLE_DOORS_LOCKED(PED::GET_VEHICLE_PED_IS_USING(player->id()), 0); } } }; unlock_vehicle g_unlock_vehicle("unlockveh", "Unlock Vehicle Doors", "Unlocks Vehicle Doors", 0); }