#include "backend/player_command.hpp" #include "natives.hpp" #include "pointers.hpp" #include "util/teleport.hpp" #include "util/vehicle.hpp" namespace big { class upgrade_vehicle : player_command { using player_command::player_command; virtual void execute(player_ptr player, const std::vector& _args, const std::shared_ptr ctx) { Vehicle vehicle = PED::GET_VEHICLE_PED_IS_IN(PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(player->id()), false); vehicle::max_vehicle(vehicle); } }; upgrade_vehicle g_upgrade_vehicle("upgradeveh", "Upgrade Vehicle", "Upgrades players vehicle", 0); }