#include "functions.hpp" #include "gta/joaat.hpp" #include "gta/levels.hpp" #include "gta/PickupRewards.h" #include "pointers.hpp" #include "natives.hpp" #include "notify.hpp" #include "script.hpp" #include "script_global.hpp" namespace big { void func::cage_ped(Ped ped) { Hash hash = RAGE_JOAAT("prop_gold_cont_01"); Vector3 location = ENTITY::GET_ENTITY_COORDS(ped, true); OBJECT::CREATE_OBJECT(hash, location.x, location.y, location.z - 1.f, true, false, false); } void func::create_ambient_money(Vector3 location, int amount) { Hash hash = RAGE_JOAAT("PICKUP_MONEY_PAPER_BAG"); OBJECT::CREATE_AMBIENT_PICKUP(hash, location.x, location.y, location.z + 0.5f, 0, amount, hash, false, true); STREAMING::SET_MODEL_AS_NO_LONGER_NEEDED(hash); } void func::create_ambient_rp(Vector3 location) { // vw_prop_vw_colle_imporage Hash hash = RAGE_JOAAT("vw_prop_vw_colle_alien"); do { STREAMING::REQUEST_MODEL(hash); script::get_current()->yield(1ms); } while (!STREAMING::HAS_MODEL_LOADED(hash)); OBJECT::CREATE_AMBIENT_PICKUP(0x2C014CA6, location.x, location.y, location.z + 0.5f, 0, 10, hash, false, true); STREAMING::SET_MODEL_AS_NO_LONGER_NEEDED(hash); } float func::deg_to_rad(float deg) { double radian = (3.14159265359 / 180) * deg; return (float)radian; } void func::delete_entity(Entity ent) { take_control_of_entity(ent); ENTITY::DETACH_ENTITY(ent, 1, 1); ENTITY::SET_ENTITY_VISIBLE(ent, false, false); NETWORK::_NETWORK_SET_ENTITY_INVISIBLE_TO_NETWORK(ent, true); ENTITY::SET_ENTITY_COORDS_NO_OFFSET(ent, 0, 0, 0, 0, 0, 0); ENTITY::SET_ENTITY_AS_MISSION_ENTITY(ent, 1, 1); ENTITY::SET_ENTITY_AS_NO_LONGER_NEEDED(&ent); ENTITY::DELETE_ENTITY(&ent); } double func::distance_between_vectors(Vector3 a, Vector3 b) { return sqrt(pow((a.x - b.x), 2) + pow((a.y - b.y), 2) + pow((a.z - b.z), 2)); } void func::force_kick_from_vehicle(Player player) { Ped ped = PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(player); for (int i = 0; i < 5 && PED::IS_PED_IN_ANY_VEHICLE(ped, true); i++) { TASK::CLEAR_PED_TASKS_IMMEDIATELY(ped); script::get_current()->yield(5ms); } } void func::get_active_character_slot(int* statSlot) { STATS::STAT_GET_INT(RAGE_JOAAT("MPPLY_LAST_MP_CHAR"), statSlot, true); } static const Hash pickups[] = { 0x550447A9, 0xF92F486C, 0x602941D0, 0xE013E01C, 0x881AB0A8, 0xA421A532, 0x5C517D97, 0xDE58E0B3, 0xF25A01B9, 0xF99E15D0, 0x20796A82, 0xE4BD2FC6, 0x84837FD7, 0x77F3F2DD, 0x116FC4E6, 0xC02CF125, 0x4BFB42D1, 0xE33D8630, 0x2C014CA6, 0xE175C698, 0x1CD2CF66, 0x8F707C18, 0xCE6FDD6B, 0x20893292, 0x14568F28, 0x711D02A4, 0x1E9A99F8, 0xDE78F17E, 0xFE18F3AF, 0x5DE0AD3E, 0x6773257D, 0xEE0E26F3, 0xA7EA40CE, 0xA04E8B0D, 0x6E717A95, 0x90EFDF3B, 0x4B5259BE, 0xC3CD8B31, 0x4C35269, 0x94FA0B5E, 0x31EA45C9, 0x80AB931C, 0xE7CF07CC, 0x4316CC09, 0xA5B8CAA9, 0x41D2CF56, 0x4F92184, 0x98D79EF, 0xFDEE8368, 0x65948212, 0xCC8B3905, 0x68605A36, 0xD0AACEF7, 0xA717F898, 0xB86AEE5B, 0x84D676D4, 0xA54AE7B7, 0xD3A39366, 0x2E071B5A, 0xCC7CCD1B, 0x65A7D8E9, 0x2C804FE3, 0xB2B5325E, 0x3B662889, 0xF33C83B0, 0x8187206F, 0x9299C95B, 0x741C684A, 0xBCC5C1F2, 0x81EE601E, 0x977C0F2, 0xFA51ABF5, 0x815D66E8, 0x8C0FCB13, 0x6E4E65C2, 0xDF711959, 0xBDD874BC, 0xB2930A14, 0xA91FDC8B, 0x789576E2, 0x8967B4F3, 0xF0EA0639, 0xFE73AB5, 0x872DC888, 0xBFEE6C3B, 0xF9E2DF1F, 0x3B0F70A7, 0x22B15640, 0xBD4DE242, 0xBDB6FFA5, 0x88EAACA7, 0x5E0683A1, 0x2E764125, 0x5307A4EC, 0x295691A9, 0x4E301CD0, 0x9CF13918, 0xBED46EC5, 0x693583AD, 0xFF0A8297, 0xC01EB678, 0x278D8734, 0xFD9CAEDE, 0xD8257ABF, 0xF5C5DADC, 0x8ADDEC75, 0x79284A9, 0x9F55D149, 0x85CAA9B1, 0x1D9588D3, 0x2F36B434, 0xD3722A5B, 0x2DD30479, 0x763F7121, 0x5EA16D74, 0xC69DE3FF, 0xAF692CA9, 0xF9AFB48F, 0x499A096A, 0x6C5B941A, 0x93EBB26, 0x624F7213, 0xA9355DCD, 0x5DB6C18A, 0xE46E11B4, 0x614BFCAC, 0x6D60976C, 0x4D36C349, 0x96B412A3, 0x3A4C2AD2, 0xEF2B7390, 0x1CD604C7, 0xFE2A352C, 0xC5B72713, 0x3DE942BD, 0x968339D, 0x5A26FE0, 0x7C119D58, 0xCC90A373, 0xFD16169E, 0xDDE4181A, 0xEBF89D5F, 0xE5121369 }; bool func::is_crash_pickup(Hash hash) { for (Hash pickup : pickups) if (pickup == hash) return false; return true; } bool func::is_crash_reward(Hash hash) { switch (hash) { case REWARD_AMMO_ADVANCEDRIFLE: case REWARD_AMMO_APPISTOL: case REWARD_AMMO_ASSAULTRIFLE: case REWARD_AMMO_ASSAULTSHOTGUN: case REWARD_AMMO_ASSAULTSMG: case REWARD_AMMO_AUTOSHOTGUN: case REWARD_AMMO_BULLET_MP: case REWARD_AMMO_BULLPUPRIFLE: case REWARD_AMMO_BULLPUPSHOTGUN: case REWARD_AMMO_CARBINERIFLE: case REWARD_AMMO_COMBATMG: case REWARD_AMMO_COMBATPDW: case REWARD_AMMO_COMBATPISTOL: case REWARD_AMMO_COMPACTLAUNCHER: case REWARD_AMMO_COMPACTRIFLE: case REWARD_AMMO_DBSHOTGUN: case REWARD_AMMO_DOUBLEACTION: case REWARD_AMMO_FIREWORK: case REWARD_AMMO_FIREWORK_MP: case REWARD_AMMO_FLAREGUN: case REWARD_AMMO_GRENADE: case REWARD_AMMO_GRENADELAUNCHER: case REWARD_AMMO_GRENADELAUNCHER_MP: case REWARD_AMMO_GUSENBERG: case REWARD_AMMO_HEAVYPISTOL: case REWARD_AMMO_HEAVYSHOTGUN: case REWARD_AMMO_HEAVYSNIPER: case REWARD_AMMO_HOMINGLAUNCHER: case REWARD_AMMO_MACHINEPISTOL: case REWARD_AMMO_MARKSMANPISTOL: case REWARD_AMMO_MARKSMANRIFLE: case REWARD_AMMO_MG: case REWARD_AMMO_MICROSMG: case REWARD_AMMO_MINIGUN: case REWARD_AMMO_MINISMG: case REWARD_AMMO_MISSILE_MP: case REWARD_AMMO_MOLOTOV: case REWARD_AMMO_MUSKET: case REWARD_AMMO_PETROLCAN: case REWARD_AMMO_PIPEBOMB: case REWARD_AMMO_PISTOL: case REWARD_AMMO_PISTOL50: case REWARD_AMMO_PROXMINE: case REWARD_AMMO_PUMPSHOTGUN: case REWARD_AMMO_PUMPSHOTGUN_ENTER_VEHICLE: case REWARD_AMMO_RAILGUN: case REWARD_AMMO_RAYPISTOL: case REWARD_AMMO_REVOLVER: case REWARD_AMMO_RPG: case REWARD_AMMO_SAWNOFFSHOTGUN: case REWARD_AMMO_SMG: case REWARD_AMMO_SMOKEGRENADE: case REWARD_AMMO_SNIPERRIFLE: case REWARD_AMMO_SNSPISTOL: case REWARD_AMMO_SPECIALCARBINE: case REWARD_AMMO_STICKYBOMB: case REWARD_AMMO_STUNGUN: case REWARD_AMMO_VINTAGEPISTOL: case REWARD_ARMOUR: case REWARD_HEALTH: case REWARD_HEALTH_ENTER_VEHICLE: case REWARD_HEALTH_VARIABLE: case REWARD_MONEY_VARIABLE: case REWARD_PARACHUTE: case REWARD_STAT_HEALTH: case REWARD_STAT_HEALTH_VARIABLE: case REWARD_STAT_WEAPON: case REWARD_VEHICLE_FIX: case REWARD_WEAPON_ADVANCEDRIFLE: case REWARD_WEAPON_APPISTOL: case REWARD_WEAPON_ASSAULTRIFLE: case REWARD_WEAPON_ASSAULTRIFLE_MK2: case REWARD_WEAPON_ASSAULTSHOTGUN: case REWARD_WEAPON_ASSAULTSMG: case REWARD_WEAPON_AUTOSHOTGUN: case REWARD_WEAPON_BAT: case REWARD_WEAPON_BATTLEAXE: case REWARD_WEAPON_BOTTLE: case REWARD_WEAPON_BULLPUPRIFLE: case REWARD_WEAPON_BULLPUPRIFLE_MK2: case REWARD_WEAPON_BULLPUPSHOTGUN: case REWARD_WEAPON_CARBINERIFLE: case REWARD_WEAPON_CARBINERIFLE_MK2: case REWARD_WEAPON_COMBATMG: case REWARD_WEAPON_COMBATMG_MK2: case REWARD_WEAPON_COMBATPDW: case REWARD_WEAPON_COMBATPISTOL: case REWARD_WEAPON_COMPACTLAUNCHER: case REWARD_WEAPON_COMPACTRIFLE: case REWARD_WEAPON_CROWBAR: case REWARD_WEAPON_DAGGER: case REWARD_WEAPON_DBSHOTGUN: case REWARD_WEAPON_DOUBLEACTION: case REWARD_WEAPON_FIREWORK: case REWARD_WEAPON_FLAREGUN: case REWARD_WEAPON_FLASHLIGHT: case REWARD_WEAPON_GOLFCLUB: case REWARD_WEAPON_GRENADE: case REWARD_WEAPON_GRENADELAUNCHER: case REWARD_WEAPON_GUSENBERG: case REWARD_WEAPON_HAMMER: case REWARD_WEAPON_HATCHET: case REWARD_WEAPON_HEAVYPISTOL: case REWARD_WEAPON_HEAVYSHOTGUN: case REWARD_WEAPON_HEAVYSNIPER: case REWARD_WEAPON_HEAVYSNIPER_MK2: case REWARD_WEAPON_HOMINGLAUNCHER: case REWARD_WEAPON_KNIFE: case REWARD_WEAPON_KNUCKLE: case REWARD_WEAPON_MACHETE: case REWARD_WEAPON_MACHINEPISTOL: case REWARD_WEAPON_MARKSMANPISTOL: case REWARD_WEAPON_MARKSMANRIFLE: case REWARD_WEAPON_MARKSMANRIFLE_MK2: case REWARD_WEAPON_MG: case REWARD_WEAPON_MICROSMG: case REWARD_WEAPON_MINIGUN: case REWARD_WEAPON_MINISMG: case REWARD_WEAPON_MOLOTOV: case REWARD_WEAPON_MUSKET: case REWARD_WEAPON_NIGHTSTICK: case REWARD_WEAPON_PETROLCAN: case REWARD_WEAPON_PIPEBOMB: case REWARD_WEAPON_PISTOL: case REWARD_WEAPON_PISTOL50: case REWARD_WEAPON_PISTOL_MK2: case REWARD_WEAPON_POOLCUE: case REWARD_WEAPON_PROXMINE: case REWARD_WEAPON_PUMPSHOTGUN: case REWARD_WEAPON_PUMPSHOTGUN_MK2: case REWARD_WEAPON_RAILGUN: case REWARD_WEAPON_RAYCARBINE: case REWARD_WEAPON_RAYMINIGUN: case REWARD_WEAPON_RAYPISTOL: case REWARD_WEAPON_REVOLVER: case REWARD_WEAPON_REVOLVER_MK2: case REWARD_WEAPON_RPG: case REWARD_WEAPON_SAWNOFFSHOTGUN: case REWARD_WEAPON_SMG: case REWARD_WEAPON_SMG_MK2: case REWARD_WEAPON_SMOKEGRENADE: case REWARD_WEAPON_SNIPERRIFLE: case REWARD_WEAPON_SNSPISTOL: case REWARD_WEAPON_SNSPISTOL_MK2: case REWARD_WEAPON_SPECIALCARBINE: case REWARD_WEAPON_SPECIALCARBINE_MK2: case REWARD_WEAPON_STICKYBOMB: case REWARD_WEAPON_STONE_HATCHET: case REWARD_WEAPON_STUNGUN: case REWARD_WEAPON_SWITCHBLADE: case REWARD_WEAPON_VINTAGEPISTOL: case REWARD_WEAPON_WRENCH: return false; } return true; } void func::join_message(Player player) { if (!g_settings.options["join_message"]) return; char join_msg[64]; sprintf(join_msg, "%s is joining...", g_pointers->m_get_player_name(player)); notify::above_map(join_msg); } void func::join_session_type(session_type session) { if (session.id == -1) *script_global(1312443).at(2).as() = -1; else *script_global(1312854).as() = session.id; MISC::SET_BIT(&*script_global(1312443).as(), 1); script::get_current()->yield(200ms); MISC::SET_BIT(&*script_global(1312443).as(), 0); } bool func::raycast_entity(Entity* ent) { BOOL hit; Vector3 endCoords; Vector3 surfaceNormal; Vector3 camCoords = CAM::GET_GAMEPLAY_CAM_COORD(); Vector3 rot = CAM::GET_GAMEPLAY_CAM_ROT(2); Vector3 dir = rotation_to_direction(rot); Vector3 farCoords; farCoords.x = camCoords.x + dir.x * 1000; farCoords.y = camCoords.y + dir.y * 1000; farCoords.z = camCoords.z + dir.z * 1000; int ray = SHAPETEST::_START_SHAPE_TEST_RAY(camCoords.x, camCoords.y, camCoords.z, farCoords.x, farCoords.y, farCoords.z, -1, 0, 7); SHAPETEST::GET_SHAPE_TEST_RESULT(ray, &hit, &endCoords, &surfaceNormal, ent); return (bool)hit; } void func::reset_vehicle_sell_stats() { get_active_character_slot(&g_temp.character_slot); char stat_string[64]; sprintf(stat_string, "MP%d_MONEY_EARN_SELLING_VEH", g_temp.character_slot); STATS::STAT_SET_INT(RAGE_JOAAT("MPPLY_VEHICLE_SELL_TIME"), 0, true); STATS::STAT_SET_INT(MISC::GET_HASH_KEY(stat_string), 50000, true); } Vector3 func::rotation_to_direction(Vector3 rotation) { float x = deg_to_rad(rotation.x); float z = deg_to_rad(rotation.z); float num = abs(cos(x)); return Vector3 { -sin(z) * num, cos(z) * num, sin(x) }; } void func::set_car_sell_value(int value) { *script_global(99007).at(970).as() = value; } void func::set_player_bounty(Player player, int amount, bool anonymous) { int64_t args[22] = { RemoteEvents::Bounty, // Hash 0, player, // Player 1, amount, // Bounty 0, anonymous, // Anonymous (caused by NPC or Lester) 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, *script_global(1652336).at(9).as(), *script_global(1652336).at(10).as() }; for (uint8_t i = 0; i < 32; i++) { args[1] = i; g_pointers->m_trigger_script_event(true, args, 22, 1 << i); script::get_current()->yield(); } } void func::set_player_level(int level) { get_active_character_slot(&g_temp.character_slot); char level_string[64]; sprintf(level_string, "MP%d_CHAR_SET_RP_GIFT_ADMIN", g_temp.character_slot); STATS::STAT_SET_INT(MISC::GET_HASH_KEY(level_string), levels[level - 1], 0); } Entity func::spawn_vehicle(const char* model, Vector3 location, float heading) { Hash hash = rage::joaat(model); if (hash) { for (uint8_t i = 0; !STREAMING::HAS_MODEL_LOADED(hash) && i < 100; i++) { STREAMING::REQUEST_MODEL(hash); script::get_current()->yield(); } if (!STREAMING::HAS_MODEL_LOADED(hash)) { notify::above_map("~r~Failed to spawn model, did you give an incorrect model?"); return -1; } *(unsigned short*)g_pointers->m_model_spawn_bypass = 0x9090; Vehicle veh = VEHICLE::CREATE_VEHICLE(hash, location.x, location.y, location.z, heading, true, false, false); *(unsigned short*)g_pointers->m_model_spawn_bypass = 0x0574; script::get_current()->yield(); STREAMING::SET_MODEL_AS_NO_LONGER_NEEDED(hash); if (*g_pointers->m_is_session_started) { DECORATOR::DECOR_SET_INT(veh, "MPBitset", 0); ENTITY::_SET_ENTITY_SOMETHING(veh, true); int networkId = NETWORK::VEH_TO_NET(veh); if (NETWORK::NETWORK_GET_ENTITY_IS_NETWORKED(veh)) NETWORK::SET_NETWORK_ID_EXISTS_ON_ALL_MACHINES(networkId, true); VEHICLE::SET_VEHICLE_IS_STOLEN(veh, false); } return veh; } return -1; } void func::spoof_rank(int rank) { *script_global(1590682).at(PLAYER::PLAYER_ID(), 883).at(211).at(6).as() = rank; } bool func::take_control_of_entity(Entity ent) { if (NETWORK::NETWORK_HAS_CONTROL_OF_ENTITY(ent)) return true; for (uint8_t i = 0; !NETWORK::NETWORK_HAS_CONTROL_OF_ENTITY(ent) && i < 5; i++) { bool in_spectator = NETWORK::NETWORK_IS_IN_SPECTATOR_MODE(); if (in_spectator) NETWORK::NETWORK_SET_IN_SPECTATOR_MODE(0, PLAYER::PLAYER_PED_ID()); NETWORK::NETWORK_REQUEST_CONTROL_OF_ENTITY(ent); if (in_spectator) NETWORK::NETWORK_SET_IN_SPECTATOR_MODE(1, PLAYER::PLAYER_PED_ID()); script::get_current()->yield(); } if (!NETWORK::NETWORK_HAS_CONTROL_OF_ENTITY(ent)) return false; int netHandle = NETWORK::NETWORK_GET_NETWORK_ID_FROM_ENTITY(ent); NETWORK::SET_NETWORK_ID_CAN_MIGRATE(netHandle, true); return true; } void func::toggle_protections(bool toggle) { auto& protections = g_settings.options["settings"]["script_protections"]; protections["bounty"] = toggle; protections["ceo_ban"] = toggle; protections["ceo_kick"] = toggle; protections["ceo_money"] = toggle; protections["clear_wanted_level"] = toggle; protections["fake_deposit"] = toggle; protections["force_mission"] = toggle; protections["gta_banner"] = toggle; protections["kick"] = toggle; protections["personal_vehicle_destroyed"] = toggle; protections["remote_off_radar"] = toggle; protections["rotate_cam"] = toggle; protections["send_to_cutscene"] = toggle; protections["send_to_island"] = toggle; protections["sound_spam"] = toggle; protections["spectate"] = toggle; protections["force_teleport"] = toggle; protections["transaction_error"] = toggle; protections["vehicle_kick"] = toggle; g_settings.save(); } }