#include "player_tabs.hpp" #include "fiber_pool.hpp" #include "util/teleport.hpp" namespace big { void tab_player::tab_teleport() { if (ImGui::BeginTabItem("Teleport")) { if (ImGui::Button("Teleport")) { QUEUE_JOB_BEGIN_CLAUSE() { teleport::to_player(g.selected_player.id); }QUEUE_JOB_END_CLAUSE } ImGui::SameLine(); if (ImGui::Button("Bring")) { QUEUE_JOB_BEGIN_CLAUSE() { teleport::bring_player(g.selected_player.id); }QUEUE_JOB_END_CLAUSE } if (ImGui::Button("Teleport into Vehicle")) { QUEUE_JOB_BEGIN_CLAUSE() { Vehicle veh = PED::GET_VEHICLE_PED_IS_IN(PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(g.selected_player.id), false); teleport::into_vehicle(veh); }QUEUE_JOB_END_CLAUSE } ImGui::EndTabItem(); } } }