#include "backend/player_command.hpp" #include "natives.hpp" #include "pointers.hpp" #include "services/pickups/pickup_service.hpp" #include "util/globals.hpp" namespace big { class give_health : player_command { using player_command::player_command; virtual CommandAccessLevel get_access_level() override { return CommandAccessLevel::FRIENDLY; } virtual void execute(player_ptr player, const command_arguments& _args, const std::shared_ptr ctx) override { g_pickup_service->give_player_health(player->id()); } }; give_health g_give_health("givehealth", "GIVE_HEALTH", "GIVE_HEALTH_DESC", 0); }