#include "backend/player_command.hpp" #include "core/scr_globals.hpp" #include "natives.hpp" #include "pointers.hpp" namespace big { class force_into_mission : player_command { using player_command::player_command; virtual CommandAccessLevel get_access_level() override { return CommandAccessLevel::AGGRESSIVE; } virtual void execute(player_ptr player, const command_arguments& _args, const std::shared_ptr ctx) override { const size_t arg_count = 3; int64_t args[arg_count] = {(int64_t)eRemoteEvent::ForceMission, (int64_t)self::id, 0}; g_pointers->m_gta.m_trigger_script_event(1, args, arg_count, 1 << player->id()); } }; force_into_mission g_force_into_mission("mission", "FORCE_INTO_MISSION", "FORCE_INTO_MISSION_DESC", 0); }