#include "backend/looped/looped.hpp" #include "core/enums.hpp" #include "gta/enums.hpp" #include "util/entity.hpp" namespace big { static const int controls[] = { (int)ControllerInputs::INPUT_WEAPON_WHEEL_NEXT, (int)ControllerInputs::INPUT_WEAPON_WHEEL_PREV, (int)ControllerInputs::INPUT_ATTACK }; void looped::weapons_cage_gun() { bool bCageGun = g->weapons.custom_weapon == CustomWeapon::CAGE_GUN; if (bCageGun) { if (PAD::IS_DISABLED_CONTROL_PRESSED(0, (int)ControllerInputs::INPUT_AIM)) { PLAYER::DISABLE_PLAYER_FIRING(self::id, true); for (int control : controls) PAD::DISABLE_CONTROL_ACTION(0, control, true); if (PAD::IS_DISABLED_CONTROL_JUST_RELEASED(0, (int)ControllerInputs::INPUT_ATTACK)) { Entity entity; if (entity::raycast(&entity)) { if (ENTITY::IS_ENTITY_A_PED(entity)) { entity::cage_ped(entity); } } else g_notification_service->push_error("Weapons", "No entity found."); } } } } }