#pragma once #include "gta/enums.hpp" #include "natives.hpp" #include "script_global.hpp" #include "system.hpp" namespace big::toxic { inline void blame_explode_coord(Player to_blame, Vector3 pos, eExplosionType explosion_type, float damage, bool is_audible, bool is_invisible, float camera_shake) { system::patch_blame(true); FIRE::ADD_OWNED_EXPLOSION( PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(to_blame), pos.x, pos.y, pos.z, (int)explosion_type, damage, is_audible, is_invisible, camera_shake ); system::patch_blame(false); } inline void blame_explode_player(Player to_blame, Player target, eExplosionType explosion_type, float damage, bool is_audible, bool is_invisible, float camera_shake) { Vector3 coords = ENTITY::GET_ENTITY_COORDS(PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(target), true); blame_explode_coord(to_blame, coords, explosion_type, damage, is_audible, is_invisible, camera_shake); } inline void bounty_player(Player target, int amount) { const size_t arg_count = 22; int64_t args[arg_count] = { (int)eRemoteEvent::Bounty, 0, // doesn't matter of we set this to something else, the TRIGGER_SCRIPT_EVENT routine will set it to our player id anyways target, 0, // set by player or NPC? amount, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, *script_global(1921036).at(9).as(), *script_global(1921036).at(10).as() }; g_pointers->m_trigger_script_event(1, args, arg_count, -1); } }