#include "gui/tab_bar.hpp" #include "features/functions.hpp" #include "features/stats.hpp" #include "natives.hpp" namespace big { void tabbar::render_misc() { if (ImGui::BeginTabItem("Misc")) { ImGui::Text("Set Current Character Level:"); ImGui::SliderInt("##input_levels_self", &g_temp.set_level, 0, 8000); if (ImGui::Button("Set Level")) { QUEUE_JOB_BEGIN_CLAUSE() { func::set_player_level(g_temp.set_level); }QUEUE_JOB_END_CLAUSE } if (ImGui::Button("Unlock Achievements")) { QUEUE_JOB_BEGIN_CLAUSE() { stats::unlock_achievements(); }QUEUE_JOB_END_CLAUSE } if (ImGui::Button("Max Character Stats")) { QUEUE_JOB_BEGIN_CLAUSE() { int character_index; func::get_active_character_slot(&character_index); stats::max_stats(character_index); }QUEUE_JOB_END_CLAUSE } if (ImGui::Button("Unlock All Stats")) { QUEUE_JOB_BEGIN_CLAUSE() { stats::unlock_all(); }QUEUE_JOB_END_CLAUSE } ImGui::EndTabItem(); } } }