#include "backend/looped/looped.hpp" #include "backend/looped_command.hpp" #include "fiber_pool.hpp" #include "natives.hpp" namespace big { class no_water_collision : looped_command { using looped_command::looped_command; virtual void on_tick() override { if (g_local_player) [[likely]] g_local_player->m_navigation->m_damp->m_water_collision = 0; } virtual void on_disable() override { if (g_local_player) [[likely]] g_local_player->m_navigation->m_damp->m_water_collision = 1; } }; no_water_collision g_no_water_collision("walkunder", "WALK_UNDERWATER", "WALK_UNDERWATER_DESC", g.self.no_water_collision); }