#include "backend/looped_command.hpp" #include "gta/enums.hpp" #include "natives.hpp" namespace big { class no_recoil : looped_command { using looped_command::looped_command; CWeaponInfo* p_modified_weapon = nullptr; float og_bullet_speed = 0; float og_recoil_shake_amplitude = 0; uint32_t og_recoil_hash = 0; uint32_t og_recoil_hash_fp = 0; void reset_to_og() { p_modified_weapon->m_speed = og_bullet_speed; p_modified_weapon->m_recoil_shake_amplitude = og_recoil_shake_amplitude; p_modified_weapon->m_recoil_shake_hash = og_recoil_hash; p_modified_weapon->m_recoil_shake_hash_first_person = og_recoil_hash_fp; } virtual void on_tick() override { if (!g_local_player) { return; } auto* const weapon_mgr = g_local_player->m_weapon_manager; if (weapon_mgr) { if (p_modified_weapon != weapon_mgr->m_weapon_info) { if (p_modified_weapon) { reset_to_og(); } p_modified_weapon = weapon_mgr->m_weapon_info; if (weapon_mgr->m_weapon_info) { // Backup { og_bullet_speed = weapon_mgr->m_weapon_info->m_speed; og_recoil_shake_amplitude = weapon_mgr->m_weapon_info->m_recoil_shake_amplitude; og_recoil_hash = weapon_mgr->m_weapon_info->m_recoil_shake_hash; og_recoil_hash_fp = weapon_mgr->m_weapon_info->m_recoil_shake_hash_first_person; } // Set to the good stuff { weapon_mgr->m_weapon_info->m_speed = 9999999999.0f; weapon_mgr->m_weapon_info->m_recoil_shake_amplitude = 0; weapon_mgr->m_weapon_info->m_recoil_shake_hash = 0; weapon_mgr->m_weapon_info->m_recoil_shake_hash_first_person = 0; } } } } } virtual void on_disable() override { if (g_local_player && p_modified_weapon) { reset_to_og(); p_modified_weapon = nullptr; } } }; no_recoil g_no_recoil("norecoil", "BACKEND_LOOPED_WEAPONS_NO_RECOIL", "BACKEND_LOOPED_WEAPONS_NO_RECOIL_DESC", g.weapons.no_recoil); }