#include "features/util.hpp" #include "pointers.hpp" #include "natives.hpp" namespace big { static bool bReset = true; void util::spectate_player() { if (g_selectedPlayer.id == -1 || !g_selectedPlayer.is_online || !g_temp.is_spectating) { if (g_temp.is_spectating) g_temp.is_spectating = false; if (!bReset) { bReset = true; g_pointers->m_spectate_player(false, -1); } return; } g_pointers->m_spectate_player(true, PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(g_selectedPlayer.id)); bReset = false; } }