#include "notify.hpp" #include "natives.hpp" namespace big { void notify::above_map(const char* text) { HUD::SET_TEXT_OUTLINE(); HUD::BEGIN_TEXT_COMMAND_THEFEED_POST("STRING"); HUD::ADD_TEXT_COMPONENT_SUBSTRING_PLAYER_NAME(text); HUD::END_TEXT_COMMAND_THEFEED_POST_TICKER(false, false); } void notify::blocked_event(const char* name, Player player) { char msg[128]; strcpy(msg, "~g~BLOCKED RECEIVED EVENT~s~\n~b~"); strcat(msg, name); strcat(msg, "~s~\nFrom: "); strcat(msg, PLAYER::GET_PLAYER_NAME(player)); strcat(msg, ""); above_map(msg); } }