#include "backend/looped/looped.hpp" #include "services/players/player_service.hpp" #include "util/globals.hpp" namespace big { void looped::player_never_wanted() { if (g->player.player_never_wanted && g_player_service->get_selected()->is_valid()) { globals::clear_wanted_player(g_player_service->get_selected()->id()); } } }