#include "backend/looped/looped.hpp" #include "gta_util.hpp" #include "script_local.hpp" #include "util/math.hpp" #include "util/scripts.hpp" namespace big { static bool state = false; static bool busy = false; void looped::vehicle_ls_customs() { if (busy) return; busy = true; constexpr int hash = RAGE_JOAAT("carmod_shop"); if (g->vehicle.ls_customs && g->vehicle.ls_customs == state) { if ( auto carmod_shop_thread = gta_util::find_script_thread(hash); carmod_shop_thread && *script_local(carmod_shop_thread, 726).at(11).as() != 4 ) { g->vehicle.ls_customs = false; *script_local(carmod_shop_thread, 726).as() = 1; // cleanup } } if (g->vehicle.ls_customs && g->vehicle.ls_customs != state) { Vehicle veh = PED::GET_VEHICLE_PED_IS_USING(PLAYER::PLAYER_PED_ID()); if (!ENTITY::DOES_ENTITY_EXIST(veh) || ENTITY::IS_ENTITY_DEAD(veh, false)) { busy = false; g->vehicle.ls_customs = false; g_notification_service->push_warning("LS Customs", "You aren't in a vehicle."); return; } scripts::request_script(hash); if (scripts::wait_till_loaded(hash)) { int args[] = { 45, 0, 9 }; scripts::start_script_with_args(hash, args, 3, 3600); scripts::wait_till_running(hash); } if (scripts::is_running(hash)) { if (auto carmod_shop_thread = gta_util::find_script_thread(hash); carmod_shop_thread) { *script_local(carmod_shop_thread, 726).at(406).as() = veh; *script_local(carmod_shop_thread, 2110).as() = false; // skips cutscene that's invisible *script_local(carmod_shop_thread, 726).at(11).as() = 4; } } } busy = false; state = g->vehicle.ls_customs; } }