#include "common.hpp" #include "function_types.hpp" #include "logger.hpp" #include "gta/array.hpp" #include "gta/player.hpp" #include "gta/script_thread.hpp" #include "gui.hpp" #include "hooking.hpp" #include "memory/module.hpp" #include "natives.hpp" #include "pointers.hpp" #include "renderer.hpp" #include "script_mgr.hpp" #include namespace big { hooking::hooking() : // Swapchain m_swapchain_hook(*g_pointers->m_swapchain, hooks::swapchain_num_funcs) { m_swapchain_hook.hook(hooks::swapchain_present_index, &hooks::swapchain_present); m_swapchain_hook.hook(hooks::swapchain_resizebuffers_index, &hooks::swapchain_resizebuffers); // The only instances in that vector at this point should only be the "lazy" hooks // aka the ones that still don't have their m_target assigned for (auto& detour_hook_helper : m_detour_hook_helpers) { detour_hook_helper->m_detour_hook->set_target_and_create_hook(detour_hook_helper->m_on_hooking_available()); } detour_hook_helper::add("SH", g_pointers->m_run_script_threads); detour_hook_helper::add("GLT", g_pointers->m_get_label_text); detour_hook_helper::add("MCF", g_pointers->m_multiplayer_chat_filter); detour_hook_helper::add("WPGSDN", g_pointers->m_write_player_game_state_data_node); detour_hook_helper::add("GTS", g_pointers->m_gta_thread_start); detour_hook_helper::add("GTK", g_pointers->m_gta_thread_kill); detour_hook_helper::add("INT", g_pointers->m_init_native_tables); detour_hook_helper::add("SVM", g_pointers->m_script_vm); detour_hook_helper::add("NPMI", g_pointers->m_network_player_mgr_init); detour_hook_helper::add("NPMS", g_pointers->m_network_player_mgr_shutdown); detour_hook_helper::add("NGO", g_pointers->m_network_group_override); detour_hook_helper::add("RE", g_pointers->m_received_event); detour_hook_helper::add("SNITL", g_pointers->m_send_net_info_to_lobby); detour_hook_helper::add("API", g_pointers->m_assign_physical_index); detour_hook_helper::add("RNM", g_pointers->m_receive_net_message); detour_hook_helper::add("RCS", g_pointers->m_received_clone_sync); detour_hook_helper::add("GNED", g_pointers->m_get_network_event_data); detour_hook_helper::add("WPGDN", g_pointers->m_write_player_gamer_data_node); detour_hook_helper::add("FMFS", g_pointers->m_format_metric_for_sending); detour_hook_helper::add("IMCD", g_pointers->m_invalid_mods_crash_detour); g_hooking = this; } hooking::~hooking() { if (m_enabled) { disable(); } g_hooking = nullptr; } void hooking::enable() { m_swapchain_hook.enable(); m_og_wndproc = WNDPROC(SetWindowLongPtrW(g_pointers->m_hwnd, GWLP_WNDPROC, LONG_PTR(&hooks::wndproc))); for (const auto& detour_hook_helper : m_detour_hook_helpers) { detour_hook_helper->m_detour_hook->enable(); } MH_ApplyQueued(); m_enabled = true; } void hooking::disable() { m_enabled = false; for (const auto& detour_hook_helper : m_detour_hook_helpers) { detour_hook_helper->m_detour_hook->disable(); } SetWindowLongPtrW(g_pointers->m_hwnd, GWLP_WNDPROC, reinterpret_cast(m_og_wndproc)); m_swapchain_hook.disable(); MH_ApplyQueued(); for (const auto& detour_hook_helper : m_detour_hook_helpers) { delete detour_hook_helper; } m_detour_hook_helpers.clear(); } hooking::detour_hook_helper::~detour_hook_helper() { delete m_detour_hook; } void hooking::detour_hook_helper::enable_hook_if_hooking_is_already_running() { if (g_hooking && g_hooking->m_enabled) { if (m_on_hooking_available) { m_detour_hook->set_target_and_create_hook(m_on_hooking_available()); } m_detour_hook->enable(); MH_ApplyQueued(); } } bool hooks::run_script_threads(std::uint32_t ops_to_execute) { g_native_invoker.cache_handlers(); if (g_running) { g_script_mgr.tick(); } return g_hooking->get_original()(ops_to_execute); } }