#include "backend/player_command.hpp" #include "pointers.hpp" namespace big { class kill_player : player_command { using player_command::player_command; virtual CommandAccessLevel get_access_level() override { return CommandAccessLevel::AGGRESSIVE; } virtual void execute(player_ptr player, const command_arguments& _args, const std::shared_ptr ctx) override { if (!player->get_ped()) return; g_pointers->m_gta.m_send_network_damage( g_player_service->get_self()->get_ped(), player->get_ped(), player->get_ped()->m_navigation->get_position(), 0, true, "weapon_explosion"_J, 10000.0f, 2, 0, (1 << 4) | 0x80000, 0, 0, 0, false, false, true, true, nullptr); } }; kill_player g_kill_player("kill", "KILL_PLAYER", "KILL_PLAYER_DESC", 0); }