#include "backend/player_command.hpp" #include "natives.hpp" #include "util/entity.hpp" namespace big { class stop_vehicle : player_command { using player_command::player_command; virtual void execute(player_ptr player, const command_arguments& _args, const std::shared_ptr ctx) override { Ped ped = PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(player->id()); if (!PED::IS_PED_IN_ANY_VEHICLE(ped, true)) { g_notification_service.push_warning("TOXIC"_T.data(), "ERROR_PLAYER_IS_NOT_IN_VEHICLE"_T.data()); } else { Vehicle vehicle = PED::GET_VEHICLE_PED_IS_USING(ped); if (entity::take_control_of(vehicle)) { VEHICLE::BRING_VEHICLE_TO_HALT(vehicle, 0.0f, 1, 0); } else { g_notification_service.push_warning("TOXIC"_T.data(), "ERROR_FAILED_TO_TAKE_CONTROL"_T.data()); } } } }; stop_vehicle g_stop_vehicle("stopveh", "BACKEND_STOP_VEHICLE", "BACKEND_STOP_VEHICLE_DESC", 0); }