#include "backend/player_command.hpp" #include "natives.hpp" #include "util/entity.hpp" #include "gta/vehicle_values.hpp" namespace big { class black_tint : player_command { using player_command::player_command; virtual void execute(player_ptr player, const command_arguments& _args, const std::shared_ptr ctx) override { Ped ped = PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(player->id()); if (PED::IS_PED_IN_ANY_VEHICLE(ped, false)) { Vehicle vehicle = PED::GET_VEHICLE_PED_IS_IN(ped, false); if (entity::take_control_of(vehicle)) VEHICLE::SET_VEHICLE_WINDOW_TINT(vehicle, WINDOWTINT_BLACK); } } }; black_tint g_black_tint("blacktint", "WINDOW_TINT", "BACKEND_WINDOW_TINT_DESC", 0); }