#include "backend/looped/looped.hpp" #include "core/enums.hpp" #include "gta/enums.hpp" #include "util/entity.hpp" #include "natives.hpp" namespace big { void looped::weapons_cage_gun() { if (g.weapons.custom_weapon == CustomWeapon::CAGE_GUN && (!g.self.custom_weapon_stop || WEAPON::IS_PED_ARMED(self::ped, 4 | 2))) { if (PAD::IS_DISABLED_CONTROL_PRESSED(0, (int)ControllerInputs::INPUT_AIM)) { if (PAD::IS_DISABLED_CONTROL_JUST_RELEASED(0, (int)ControllerInputs::INPUT_ATTACK)) { Entity entity; if (entity::raycast(&entity)) { if (ENTITY::IS_ENTITY_A_PED(entity)) { entity::cage_ped(entity); } } else { g_notification_service.push_error("CUSTOM_WEAPONS"_T.data(), "BACKEND_LOOPED_WEAPONS_CAGE_GUN_NO_ENTITY_FOUND"_T.data()); } } } } } }