#include "views/view.hpp" #include "fiber_pool.hpp" #include "natives.hpp" #include "script.hpp" #include "util/vehicle.hpp" namespace big { static char model[12]; void view::spawn() { g_fiber_pool->queue_job([] { PAD::DISABLE_ALL_CONTROL_ACTIONS(0); }); if ( ImGui::InputText("Model Name", model, sizeof(model), ImGuiInputTextFlags_EnterReturnsTrue) || ImGui::Button("Spawn") ) { g_fiber_pool->queue_job([] { Ped player = PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(PLAYER::GET_PLAYER_INDEX()); Vector3 location = ENTITY::GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(player, .0, 8.0, .5); vehicle::spawn((const char*)model, location, ENTITY::GET_ENTITY_HEADING(player) + 90.f); }); } } }