#include "backend/looped/looped.hpp" #include "natives.hpp" namespace big { static bool bLastGodMode = false; void looped::self_godmode() { bool bGodMode = g.self.godmode; if (bGodMode || (!bGodMode && bGodMode != bLastGodMode)) { ENTITY::SET_ENTITY_INVINCIBLE(PLAYER::PLAYER_PED_ID(), g.self.godmode); bLastGodMode = g.self.godmode; } } }