#include "gui/window.hpp" #include "handling/handling_tabs.hpp" #include "imgui.h" namespace big { void window::handling() { ImGui::SetNextWindowSize({ 500, 250 }, ImGuiCond_FirstUseEver); ImGui::SetNextWindowPos({ 50, 50 }, ImGuiCond_FirstUseEver); if (g.window.handling && ImGui::Begin("Handling", &g.window.handling)) { if (g_local_player->m_vehicle == nullptr) { ImGui::Text("Please enter a vehicle to modify handling."); return; } ImGui::BeginTabBar("handling_tabbar"); tab_handling::tab_phyics(); tab_handling::tab_braking(); tab_handling::tab_steering(); tab_handling::tab_traction(); tab_handling::tab_suspension(); // rollbars // misc ImGui::EndTabBar(); ImGui::End(); } } }