#include "backend/looped/looped.hpp" #include "natives.hpp" #include "pointers.hpp" #include namespace big { void looped::system_self_globals() { if (!(*g_pointers->m_gta.m_network_player_mgr)->m_local_net_player || (*g_pointers->m_gta.m_network_player_mgr)->m_local_net_player->m_player_id == static_cast(-1)) [[unlikely]] self::id = 0; else [[likely]] self::id = (*g_pointers->m_gta.m_network_player_mgr)->m_local_net_player->m_player_id; self::ped = PLAYER::PLAYER_PED_ID(); STATS::STAT_GET_INT("MPPLY_LAST_MP_CHAR"_J, &self::char_index, true); self::pos = ENTITY::GET_ENTITY_COORDS(self::ped, false /*Unused*/); self::rot = ENTITY::GET_ENTITY_ROTATION(self::ped, 2); if (PED::IS_PED_IN_ANY_VEHICLE(self::ped, 0)) { self::veh = PED::GET_VEHICLE_PED_IS_IN(self::ped, false); } else { self::veh = 0; } } }