#pragma once #include "natives.hpp" #include "script.hpp" #include "pointers.hpp" namespace big::ped { inline bool change_player_model(const Hash hash) { for (uint8_t i = 0; !STREAMING::HAS_MODEL_LOADED(hash) && i < 100; i++) { STREAMING::REQUEST_MODEL(hash); script::get_current()->yield(); } if (!STREAMING::HAS_MODEL_LOADED(hash)) { return false; } PLAYER::SET_PLAYER_MODEL(self::id, hash); script::get_current()->yield(); STREAMING::SET_MODEL_AS_NO_LONGER_NEEDED(hash); return true; } inline bool steal_outfit(const Ped target) { Ped ped = self::ped; if (ENTITY::GET_ENTITY_MODEL(ped) != ENTITY::GET_ENTITY_MODEL(target)) { return false; } for (int i = 0; i < 12; i++) { PED::SET_PED_COMPONENT_VARIATION ( ped, i, PED::GET_PED_DRAWABLE_VARIATION(target, i), PED::GET_PED_TEXTURE_VARIATION(target, i), PED::GET_PED_PALETTE_VARIATION(target, i) ); } return true; } inline void steal_identity(const Ped target) { const int max_health = ENTITY::GET_ENTITY_MAX_HEALTH(self::ped); const int current_health = ENTITY::GET_ENTITY_HEALTH(self::ped); const int current_armor = PED::GET_PED_ARMOUR(self::ped); PLAYER::SET_PLAYER_MODEL(self::id, ENTITY::GET_ENTITY_MODEL(target)); script::get_current()->yield(); PED::CLONE_PED_TO_TARGET(target, self::ped); ENTITY::SET_ENTITY_MAX_HEALTH(self::ped, max_health); ENTITY::SET_ENTITY_HEALTH(self::ped, current_health, 0); PED::SET_PED_ARMOUR(self::ped, current_armor); } inline Ped spawn(ePedType pedType, Hash hash, Hash clone, Vector3 location, float heading, bool is_networked = true) { for (uint8_t i = 0; !STREAMING::HAS_MODEL_LOADED(hash) && i < 100; i++) { STREAMING::REQUEST_MODEL(hash); script::get_current()->yield(); } if (!STREAMING::HAS_MODEL_LOADED(hash)) { return 0; } auto ped = PED::CREATE_PED(pedType, hash, location.x, location.y, location.z, heading, is_networked, false); script::get_current()->yield(); if (clone) { PED::CLONE_PED_TO_TARGET(clone, ped); } STREAMING::SET_MODEL_AS_NO_LONGER_NEEDED(hash); return ped; } }