#include "views/view.hpp" namespace big { void view::player_misc() { if (ImGui::TreeNode("Misc")) { components::player_command_button<"joinceo">(g_player_service->get_selected()); components::player_command_button<"enterint">(g_player_service->get_selected()); components::player_command_button<"copyoutfit">(g_player_service->get_selected()); ImGui::SameLine(); components::player_command_button<"copymodel">(g_player_service->get_selected()); components::player_command_button<"clearwanted">(g_player_service->get_selected()); ImGui::SameLine(); components::player_command_button<"givehealth">(g_player_service->get_selected()); ImGui::SameLine(); components::player_command_button<"givearmor">(g_player_service->get_selected()); ImGui::SameLine(); components::player_command_button<"giveammo">(g_player_service->get_selected()); ImGui::Checkbox("Off The Radar", &g_player_service->get_selected()->off_radar); ImGui::Checkbox("Never Wanted", &g_player_service->get_selected()->never_wanted); ImGui::Checkbox("Semi Godmode", &g_player_service->get_selected()->semi_godmode); ImGui::TreePop(); } } }