#include "backend/looped/looped.hpp" #include "natives.hpp" namespace big { void looped::self_fast_respawn() { if (g.self.fast_respawn) { if(PED::IS_PED_DEAD_OR_DYING(self::ped, true)) { PED::RESURRECT_PED(self::ped); ENTITY::SET_ENTITY_COORDS_NO_OFFSET(self::ped, self::pos.x, self::pos.y, self::pos.z, 0, 0, 0); } } } }