#include "backend/looped/looped.hpp" namespace big { static bool bLastSelfNoWaterCollsion = false; void looped::self_no_water_collision() { if (g_local_player == nullptr) return; bool bNoWaterCollsion = g.self.no_water_collision; if (bNoWaterCollsion) { g_local_player->m_navigation->m_damp->m_water_collision = 0; bLastSelfNoWaterCollsion = bNoWaterCollsion; } else if (bNoWaterCollsion != bLastSelfNoWaterCollsion) { g_local_player->m_navigation->m_damp->m_water_collision = 1; bLastSelfNoWaterCollsion = bNoWaterCollsion; } } }