#include "backend/looped/looped.hpp" #include "natives.hpp" #include "pointers.hpp" #include namespace big { void looped::system_self_globals() { if (!*g_pointers->m_gta.m_network_player_mgr || !(*g_pointers->m_gta.m_network_player_mgr)->m_local_net_player || (*g_pointers->m_gta.m_network_player_mgr)->m_local_net_player->m_player_id == -1) self::id = 0; else self::id = (*g_pointers->m_gta.m_network_player_mgr)->m_local_net_player->m_player_id; self::ped = PLAYER::PLAYER_PED_ID(); self::pos = ENTITY::GET_ENTITY_COORDS(self::ped, false /*Unused*/); if (PED::IS_PED_IN_ANY_VEHICLE(self::ped, 0)) { self::veh = PED::GET_VEHICLE_PED_IS_IN(self::ped, false); } else { self::veh = 0; } } }