#include "backend/looped/looped.hpp" #include "core/enums.hpp" #include "util/entity.hpp" #include "util/notify.hpp" namespace big { static const int controls[] = { 14, 15, 24 }; static Entity ent; void looped::weapons_steal_vehicle_gun() { bool bStealVehicleGun = g.weapons.custom_weapon == CustomWeapon::STEAL_VEHICLE_GUN; if (bStealVehicleGun) { Ped player = PLAYER::PLAYER_PED_ID(); if (PAD::IS_DISABLED_CONTROL_PRESSED(0, 25)) { PLAYER::DISABLE_PLAYER_FIRING(PLAYER::GET_PLAYER_INDEX(), true); for (int control : controls) PAD::DISABLE_CONTROL_ACTION(0, control, true); if (PAD::IS_DISABLED_CONTROL_JUST_RELEASED(0, 24)) { if (entity::raycast(&ent)) { if (ENTITY::IS_ENTITY_A_VEHICLE(ent)) { for (size_t i = 0; i < 8 && !VEHICLE::IS_VEHICLE_SEAT_FREE(ent, -1, 0); i++) { Ped ped = VEHICLE::GET_PED_IN_VEHICLE_SEAT(ent, -1, 0); TASK::CLEAR_PED_TASKS_IMMEDIATELY(ped); script::get_current()->yield(); } PED::SET_PED_INTO_VEHICLE(PLAYER::PLAYER_PED_ID(), ent, -1); } else notify::above_map("Entity is not a vehicle."); } else notify::above_map("No entity found."); } } } } }