#include "hooking.hpp" #include "lua/lua_manager.hpp" #include "pointers.hpp" #include "services/players/player_service.hpp" #include namespace big { void hooks::network_player_mgr_init(CNetworkPlayerMgr* _this, std::uint64_t a2, std::uint32_t a3, std::uint32_t a4[4]) { if (g.notifications.network_player_mgr_init.log) LOG(INFO) << "CNetworkPlayerMgr#init got called, we're probably entering a session."; if (g.notifications.network_player_mgr_init.notify) g_notification_service->push("NETWORK_PLAYER_MGR"_T.data(), "NETWORK_PLAYER_MGR_INIT"_T.data()); g_hooking->get_original()(_this, a2, a3, a4); g_player_service->player_join(_this->m_local_net_player); g_lua_manager->trigger_event<"player_mgr_init">(); } void hooks::network_player_mgr_shutdown(CNetworkPlayerMgr* _this) { g.m_spoofed_peer_ids.clear(); g_player_service->do_cleanup(); if (g.notifications.network_player_mgr_shutdown.log) LOG(INFO) << "CNetworkPlayerMgr#shutdown got called, we're probably leaving our session."; if (g.notifications.network_player_mgr_shutdown.notify) g_notification_service->push("NETWORK_PLAYER_MGR"_T.data(), "NETWORK_PLAYER_MGR_DESTROY"_T.data()); g_hooking->get_original()(_this); g_lua_manager->trigger_event<"player_mgr_shutdown">(); } }