#pragma once #include "blip.hpp" #include "entity.hpp" #include "gta/enums.hpp" #include "gta/net_object_mgr.hpp" #include "services/players/player_service.hpp" #include "vehicle.hpp" namespace big::teleport { inline void to_coords(const Vector3& location, const Vector3& euler = {0, 0, 0}) { PED::SET_PED_COORDS_KEEP_VEHICLE(self::ped, location.x, location.y, location.z + 1.f); if (euler.x != 0.f) { if (PED::IS_PED_IN_ANY_VEHICLE(self::ped, true)) { ENTITY::SET_ENTITY_HEADING(self::veh, euler.x); } else { ENTITY::SET_ENTITY_HEADING(self::ped, euler.x); } } if (euler.y != 0.f && euler.z != 0.f) { CAM::SET_GAMEPLAY_CAM_RELATIVE_PITCH(euler.y, 1.f); CAM::SET_GAMEPLAY_CAM_RELATIVE_HEADING(euler.z); } } inline bool teleport_player_to_coords(player_ptr player, Vector3 coords, Vector3 euler = {0, 0, 0}) { Entity ent; if (*g_pointers->m_gta.m_is_session_started) ent = PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(player->id()); else ent = PLAYER::PLAYER_PED_ID(); bool is_local_player = ent == self::ped; if (is_local_player) { to_coords(coords, euler); return true; } if (ENTITY::IS_ENTITY_DEAD(ent, true)) { g_notification_service.push_warning("TELEPORT"_T.data(), "TELEPORT_PLAYER_IS_DEAD"_T.data()); return false; } if (PED::IS_PED_IN_ANY_VEHICLE(ent, true)) { ent = PED::GET_VEHICLE_PED_IS_IN(ent, false); if (entity::take_control_of(ent)) { ENTITY::SET_ENTITY_COORDS_NO_OFFSET(ent, coords.x, coords.y, coords.z, TRUE, TRUE, TRUE); if (euler.x != 0.0f) { ENTITY::SET_ENTITY_HEADING(ent, euler.x); } } else { g_notification_service.push_warning("TELEPORT"_T.data(), "TELEPORT_FAILED_TO_TAKE_CONTROL"_T.data()); } return true; } else { auto hnd = vehicle::spawn(VEHICLE_RCBANDITO, *player->get_ped()->get_position(), 0.0f, true); if (!hnd) return false; if (!g_pointers->m_gta.m_handle_to_ptr(hnd)->m_net_object) return false; ENTITY::SET_ENTITY_VISIBLE(hnd, false, false); ENTITY::SET_ENTITY_COLLISION(hnd, false, false); ENTITY::FREEZE_ENTITY_POSITION(hnd, true); auto obj_id = player->get_ped()->m_net_object->m_object_id; auto veh_id = g_pointers->m_gta.m_handle_to_ptr(hnd)->m_net_object->m_object_id; remote_player_teleport remote_tp = {obj_id, {coords.x, coords.y, coords.z}}; g.m_remote_player_teleports.emplace(veh_id, remote_tp); if ((player->is_valid() && PED::IS_PED_IN_ANY_VEHICLE(PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(player->id()), false)) || PLAYER::IS_REMOTE_PLAYER_IN_NON_CLONED_VEHICLE(player->id())) g_pointers->m_gta.m_clear_ped_tasks_network(player->get_ped(), true); for (int i = 0; i < 30; i++) { script::get_current()->yield(25ms); if (auto ptr = (rage::CDynamicEntity*)g_pointers->m_gta.m_handle_to_ptr(hnd)) { if (auto netobj = ptr->m_net_object) { g_pointers->m_gta.m_migrate_object(player->get_net_game_player(), netobj, 3); } } auto new_coords = ENTITY::GET_ENTITY_COORDS(hnd, true); if (SYSTEM::VDIST2(coords.x, coords.y, coords.z, new_coords.x, new_coords.y, new_coords.z) < 20 * 20 && VEHICLE::GET_PED_IN_VEHICLE_SEAT(hnd, 0, true) == ent) break; } entity::delete_entity(hnd); std::erase_if(g.m_remote_player_teleports, [veh_id](auto& obj) { return obj.first == veh_id; }); return true; } } inline bool bring_player(player_ptr player) { return teleport_player_to_coords(player, self::pos); } inline bool into_vehicle(Vehicle veh) { if (!ENTITY::IS_ENTITY_A_VEHICLE(veh)) { g_notification_service.push_warning("TELEPORT"_T.data(), "TELEPORT_INVALID_VEHICLE"_T.data()); return false; } int seat_index = 255; if (VEHICLE::IS_VEHICLE_SEAT_FREE(veh, -1, true)) seat_index = -1; else if (VEHICLE::IS_VEHICLE_SEAT_FREE(veh, -2, true)) seat_index = -2; if (seat_index == 255) { g_notification_service.push_warning("TELEPORT"_T.data(), "TELEPORT_NO_SEATS_FREE"_T.data()); return false; } Vector3 location = ENTITY::GET_ENTITY_COORDS(veh, true); entity::load_ground_at_3dcoord(location); Ped ped = self::ped; ENTITY::SET_ENTITY_COORDS(ped, location.x, location.y, location.z, 0, 0, 0, 0); script::get_current()->yield(); PED::SET_PED_INTO_VEHICLE(ped, veh, seat_index); return true; } inline bool to_blip(int sprite, int color = -1) { Vector3 location; if (!blip::get_blip_location(location, sprite, color)) return false; if (sprite == (int)BlipIcons::Waypoint) entity::load_ground_at_3dcoord(location); to_coords(location); return true; } inline bool to_entity(Entity ent) { Vector3 location = ENTITY::GET_ENTITY_COORDS(ent, true); to_coords(location); return true; } inline bool to_player(Player player) { return to_entity(PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(player)); } inline bool to_waypoint() { if (!to_blip((int)BlipIcons::Waypoint)) { g_notification_service.push_warning("TELEPORT"_T.data(), "TELEPORT_NO_WAYPOINT_SET"_T.data()); return false; } return true; } inline bool to_objective() { Vector3 location; if (!blip::get_objective_location(location)) { g_notification_service.push_warning("TELEPORT"_T.data(), "TELEPORT_NO_OBJECTIVE"_T.data()); return false; } to_coords(location); return false; } inline bool to_highlighted_blip() { if (!*g_pointers->m_gta.m_is_session_started) { g_notification_service.push_warning("TELEPORT"_T.data(), "TELEPORT_NOT_ONLINE"_T.data()); return false; } auto blip = blip::get_selected_blip(); if (blip == nullptr) { g_notification_service.push_warning("TELEPORT"_T.data(), "TELEPORT_NOTHING_SELECTED"_T.data()); return false; } Entity entity = self::ped; if (PED::GET_PED_CONFIG_FLAG(self::ped, 62, TRUE)) { entity = self::veh; } ENTITY::SET_ENTITY_COORDS_NO_OFFSET(entity, blip->m_x, blip->m_y, blip->m_z, FALSE, FALSE, TRUE); ENTITY::SET_ENTITY_HEADING(entity, blip->m_rotation); return false; } inline bool tp_on_top(Entity ent, bool match_velocity) { if (!ENTITY::DOES_ENTITY_EXIST(ent)) return false; Vector3 ent_dimensions_max{}, ent_dimensions_min{}, ent_pos{}; MISC::GET_MODEL_DIMENSIONS(ENTITY::GET_ENTITY_MODEL(ent), &ent_dimensions_min, &ent_dimensions_max); ent_pos = ENTITY::GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(ent, 0, 0, ent_dimensions_max.z); ENTITY::SET_ENTITY_COORDS_NO_OFFSET(self::ped, ent_pos.x, ent_pos.y, ent_pos.z, 0, 0, 0); if (match_velocity) { auto ent_velocity = ENTITY::GET_ENTITY_VELOCITY(ent); ENTITY::SET_ENTITY_VELOCITY(self::ped, ent_velocity.x, ent_velocity.y, ent_velocity.z); } return false; } }