#include "backend/player_command.hpp" #include "natives.hpp" #include "pointers.hpp" namespace big { class trigger_ceo_raid : player_command { using player_command::player_command; virtual CommandAccessLevel get_access_level() override { return CommandAccessLevel::AGGRESSIVE; } virtual void execute(player_ptr player, const command_arguments& _args, const std::shared_ptr ctx) override { const size_t arg_count = 3; int64_t args[arg_count] = {(int64_t)eRemoteEvent::TriggerCEORaid, (int64_t)self::id, 0}; g_pointers->m_gta.m_trigger_script_event(1, args, arg_count, 1 << player->id(), (int)eRemoteEvent::TriggerCEORaid); } }; trigger_ceo_raid g_trigger_ceo_raid("ceoraid", "TRIGGER_CEO_RAID", "TRIGGER_CEO_RAID_DESC", 0); }