This repository has been archived on 2024-10-22. You can view files and clone it, but cannot push or open issues or pull requests.
YimMenu/src/gta/net_object_mgr.hpp

141 lines
3.8 KiB
C++

#pragma once
#include "../pointers.hpp"
#include "enums.hpp"
#include "script/dataList.hpp"
class CNetGamePlayer;
namespace rage
{
class CPlayerSyncTree
{
public:
char pad_0000[8]; //0x0000
netObject* player_object; //0x0008
char pad_0010[256]; //0x0010
}; //Size: 0x0110
class CNetworkSyncDataULBase
{
public:
virtual ~CNetworkSyncDataULBase() = default;
inline virtual void m_8()
{
}
inline virtual void m_10()
{
}
inline virtual void m_18()
{
}
inline virtual void m_20()
{
}
inline virtual void m_28()
{
}
inline virtual void m_30()
{
}
inline virtual void m_38()
{
}
inline virtual void m_40()
{
}
inline virtual void m_48()
{
}
inline virtual void m_50()
{
}
inline virtual void SetCloningFrequency(int player, int frequency)
{
}
public:
uint8_t pad_10h[49];
uint8_t ownerId;
uint8_t nextOwnerId;
uint8_t isRemote;
uint8_t wantsToDelete : 1; // netobj+76
uint8_t unk1 : 1;
uint8_t shouldNotBeDeleted : 1;
uint8_t pad_4Dh[3];
uint8_t pad_50h[32];
uint32_t creationAckedPlayers; // netobj+112
uint32_t m64;
uint32_t m68;
uint32_t m6C;
public:
inline bool IsCreationAckedByPlayer(int index)
{
return (creationAckedPlayers & (1 << index)) != 0;
}
};
class netObject;
class netObjectMgrBase
{
public:
class atDNetObjectNode : public atDNode<netObject*>
{
};
public:
virtual ~netObjectMgrBase() = default;
virtual void Initialize() = 0;
virtual void Shutdown() = 0;
virtual void Update(bool) = 0;
virtual void AddEntity(void*, void*) = 0;
virtual void UnregisterNetworkObject_(void* unk, bool force) = 0;
virtual void UnregisterNetworkObject(netObject* object, int reason, bool force1, bool force2) = 0;
virtual void ChangeOwner(netObject* object, CNetGamePlayer* player, int migrationType) = 0;
virtual void HandleJoiningPlayer(CNetGamePlayer* player) = 0;
virtual void HandleLeavingPlayer(CNetGamePlayer* player) = 0;
virtual void _0x50(CNetGamePlayer* player) = 0;
virtual void _0x58() = 0;
virtual void RegisterNetworkObject(netObject* object) = 0;
virtual void PackCloneCreate(netObject* object, CNetGamePlayer* player, datBitBuffer* buffer) = 0;
virtual bool PackCloneRemove(netObject* object, CNetGamePlayer* player, bool) = 0;
virtual void _0x78(netObject* object, void*) = 0;
virtual void _0x80() = 0;
virtual void _0x88() = 0;
virtual const char* _0x90(int) = 0;
virtual bool HandleCloneCreate(CNetGamePlayer* source, CNetGamePlayer* target, eNetObjType object_type, uint16_t object_id, eNetObjectFlags object_flags, void*, uint32_t timestamp) = 0;
virtual void HandleCloneCreateAck(CNetGamePlayer* source, CNetGamePlayer* target, uint16_t object_flags, eAckCode ack_code) = 0;
virtual int HandleCloneSync(CNetGamePlayer* source, CNetGamePlayer* target, eNetObjType object_type, uint16_t object_id, void*, uint16_t, uint32_t timestamp) = 0;
virtual void HandleCloneSyncAck(CNetGamePlayer* source, CNetGamePlayer* target, void*, uint16_t objectId, eAckCode ack_code) = 0;
virtual void HandleCloneRemove(CNetGamePlayer* source, CNetGamePlayer* target, uint16_t object_id, int) = 0;
virtual void HandleCloneRemoveAck(CNetGamePlayer* source, CNetGamePlayer* target, uint16_t object_id, eAckCode ack_code) = 0;
virtual void _0xC8() = 0;
public:
atDList<atDNetObjectNode> m_objects_owned_by_player[32];
};
}
class CNetworkObjectMgr : public rage::netObjectMgrBase
{
public:
rage::netObject* find_object_by_id(uint16_t object_id, bool can_delete_be_pending)
{
return big::g_pointers->m_gta.m_get_net_object(this, object_id, can_delete_be_pending);
}
};