235 lines
5.9 KiB
C++
235 lines
5.9 KiB
C++
#include "fiber_pool.hpp"
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#include "util/vehicle.hpp"
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#include "views/view.hpp"
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#include "util/mobile.hpp"
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#include "core/data/speed_units.hpp"
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namespace big
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{
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void view::vehicle()
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{
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components::button("MMI Fix All PV", [] {
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int amount_fixed = mobile::mors_mutual::fix_all();
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g_notification_service->push("Mobile",
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std::format("{} vehicle{} been fixed.", amount_fixed, amount_fixed == 1 ? " has" : "s have")
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);
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});
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ImGui::SameLine();
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components::button("Repair", [] {
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vehicle::repair(self::veh);
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});
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ImGui::SameLine();
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ImGui::Checkbox("Keep Vehicle Repaired", &g->vehicle.keep_vehicle_repaired);
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ImGui::Separator();
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components::button("Teleport in PV", [] {
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Vehicle veh = mobile::mechanic::get_personal_vehicle();
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teleport::into_vehicle(veh);
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});
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ImGui::SameLine();
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components::button("Bring PV", [] {
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Vehicle veh = mobile::mechanic::get_personal_vehicle();
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vehicle::bring(veh, self::pos, true);
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});
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ImGui::SameLine();
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components::button("Bring Closest Vehicle", [] {
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Vehicle veh = vehicle::get_closest_to_location(self::pos, 200);
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vehicle::bring(veh, self::pos, true, -1);
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});
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ImGui::Separator();
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components::button("Turn Engine On", [] {
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vehicle::set_engine_state(
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self::veh,
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true,
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g->vehicle.change_engine_state_immediately,
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g->vehicle.disable_engine_auto_start
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);
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});
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ImGui::SameLine();
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components::button("Turn Engine Off", [] {
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vehicle::set_engine_state(
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self::veh,
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false,
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g->vehicle.change_engine_state_immediately,
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g->vehicle.disable_engine_auto_start
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);
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});
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ImGui::Checkbox("Disable Engine Auto Start", &g->vehicle.disable_engine_auto_start);
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ImGui::SameLine();
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ImGui::Checkbox("Change State Immediately", &g->vehicle.change_engine_state_immediately);
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ImGui::Separator();
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components::sub_title("General");
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{
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ImGui::BeginGroup();
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ImGui::Checkbox("God Mode", &g->vehicle.god_mode);
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ImGui::Checkbox("Horn Boost", &g->vehicle.horn_boost);
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ImGui::Checkbox("Vehicle Jump", &g->vehicle.vehicle_jump);
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ImGui::EndGroup();
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ImGui::SameLine();
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ImGui::BeginGroup();
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ImGui::Checkbox("Instant Brake", &g->vehicle.instant_brake);
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ImGui::Checkbox("Can Be Targeted", &g->vehicle.is_targetable);
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ImGui::Checkbox("Drive On Water", &g->vehicle.drive_on_water);
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ImGui::EndGroup();
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ImGui::SameLine();
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ImGui::BeginGroup();
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ImGui::Checkbox("Seatbelt", &g->vehicle.seatbelt);
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ImGui::Checkbox("Turn Signals", &g->vehicle.turn_signals);
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if (g->vehicle.turn_signals)
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{
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ImGui::Checkbox("Fully Automatic Signal", &g->vehicle.auto_turn_signals);
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}
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ImGui::Checkbox("No Water Collision", &g->vehicle.no_water_collision);
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ImGui::EndGroup();
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}
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ImGui::Separator();
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components::sub_title("Proofs");
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{
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if (ImGui::Button("Check all"))
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{
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g->vehicle.proof_bullet = true;
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g->vehicle.proof_fire = true;
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g->vehicle.proof_collision = true;
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g->vehicle.proof_melee = true;
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g->vehicle.proof_explosion = true;
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g->vehicle.proof_steam = true;
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g->vehicle.proof_water = true;
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}
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ImGui::SameLine();
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if (ImGui::Button("Uncheck all"))
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{
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g->vehicle.proof_bullet = false;
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g->vehicle.proof_fire = false;
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g->vehicle.proof_collision = false;
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g->vehicle.proof_melee = false;
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g->vehicle.proof_explosion = false;
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g->vehicle.proof_steam = false;
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g->vehicle.proof_water = false;
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}
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ImGui::BeginGroup();
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ImGui::Checkbox("Bullet", &g->vehicle.proof_bullet);
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ImGui::Checkbox("Fire", &g->vehicle.proof_fire);
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ImGui::EndGroup();
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ImGui::SameLine();
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ImGui::BeginGroup();
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ImGui::Checkbox("Collision", &g->vehicle.proof_collision);
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ImGui::Checkbox("Melee", &g->vehicle.proof_melee);
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ImGui::EndGroup();
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ImGui::SameLine();
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ImGui::BeginGroup();
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ImGui::Checkbox("Explosion", &g->vehicle.proof_explosion);
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ImGui::Checkbox("Steam", &g->vehicle.proof_steam);
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ImGui::EndGroup();
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ImGui::SameLine();
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ImGui::BeginGroup();
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ImGui::Checkbox("Water", &g->vehicle.proof_water);
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ImGui::EndGroup();
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}
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ImGui::Separator();
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components::sub_title("Speed Unit");
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{
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ImGui::RadioButton(
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speed_unit_strings[(int)SpeedUnit::KMPH].c_str(),
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(int*)&g->vehicle.speed_unit,
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(int)SpeedUnit::KMPH
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);
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ImGui::SameLine();
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ImGui::RadioButton(
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speed_unit_strings[(int)SpeedUnit::MIPH].c_str(),
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(int*)&g->vehicle.speed_unit,
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(int)SpeedUnit::MIPH
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);
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ImGui::SameLine();
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ImGui::RadioButton(
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speed_unit_strings[(int)SpeedUnit::MPS].c_str(),
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(int*)&g->vehicle.speed_unit,
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(int)SpeedUnit::MPS
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);
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}
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ImGui::Separator();
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components::sub_title("Speedo Meter");
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{
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ImGui::Checkbox("Enabled", &g->vehicle.speedo_meter.enabled);
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if (g->vehicle.speedo_meter.enabled)
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{
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ImGui::Text("Position (X, Y)");
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float pos[2] = { g->vehicle.speedo_meter.x, g->vehicle.speedo_meter.y };
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if (ImGui::SliderFloat2("###speedo_pos", pos, .001f, .999f, "%.3f"))
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{
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g->vehicle.speedo_meter.x = pos[0];
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g->vehicle.speedo_meter.y = pos[1];
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}
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ImGui::SameLine();
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ImGui::Checkbox("Left Sided", &g->vehicle.speedo_meter.left_side);
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}
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}
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g->vehicle.proof_mask = 0;
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if (g->vehicle.god_mode)
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{
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g->vehicle.proof_mask |= static_cast<int>(eEntityProofs::GOD);
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}
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if (g->vehicle.proof_bullet)
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{
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g->vehicle.proof_mask |= static_cast<int>(eEntityProofs::BULLET);
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}
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if (g->vehicle.proof_fire)
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{
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g->vehicle.proof_mask |= static_cast<int>(eEntityProofs::FIRE);
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}
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if (g->vehicle.proof_collision)
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{
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g->vehicle.proof_mask |= static_cast<int>(eEntityProofs::COLLISION);
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}
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if (g->vehicle.proof_melee)
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{
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g->vehicle.proof_mask |= static_cast<int>(eEntityProofs::MELEE);
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}
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if (g->vehicle.proof_explosion)
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{
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g->vehicle.proof_mask |= static_cast<int>(eEntityProofs::EXPLOSION);
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}
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if (g->vehicle.proof_steam)
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{
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g->vehicle.proof_mask |= static_cast<int>(eEntityProofs::STEAM);
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}
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if (g->vehicle.proof_water)
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{
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g->vehicle.proof_mask |= static_cast<int>(eEntityProofs::WATER);
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}
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}
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}
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