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ModdingRX/YimMenu
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This repository has been archived on 2024-10-22. You can view files and clone it, but cannot push or open issues or pull requests.
YimMenu/BigBaseV2/src/backend/looped/weapons
History
xM4ddy 0832ae4603 Added variables for common self natives
2022-05-07 18:27:59 -04:00
..
ammo_special_type.cpp
feat(SpecialAmmo): Added special ammo options
2022-03-16 19:16:52 +01:00
cage_gun.cpp
feature(GUI): Notifications are gui styled. (#69)
2022-03-02 00:21:29 +01:00
delete_gun.cpp
Added variables for common self natives
2022-05-07 18:27:59 -04:00
force_crosshairs.cpp
feat: Added suggestions from #64
2022-03-02 14:48:53 +01:00
gravity_gun.cpp
feature(GUI): Notifications are gui styled. (#69)
2022-03-02 00:21:29 +01:00
increase_damage.cpp
feat: Added suggestions from #64
2022-03-02 14:48:53 +01:00
infinite_ammo.cpp
feat(Globals): Simplified code, sorry to anyone who has to update their code
2022-02-22 01:18:49 +01:00
infinite_mag.cpp
feat(Globals): Simplified code, sorry to anyone who has to update their code
2022-02-22 01:18:49 +01:00
no_recoil.cpp
feat: Added suggestions from #64
2022-03-02 14:48:53 +01:00
no_spread.cpp
feat: Added suggestions from #64
2022-03-02 14:48:53 +01:00
repair_gun.cpp
feature(GUI): Notifications are gui styled. (#69)
2022-03-02 00:21:29 +01:00
steal_vehicle_gun.cpp
feature(GUI): Notifications are gui styled. (#69)
2022-03-02 00:21:29 +01:00
vehicle_gun.cpp
Added variables for common self natives
2022-05-07 18:27:59 -04:00
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