101 lines
3.2 KiB
C++
101 lines
3.2 KiB
C++
#pragma once
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#include "gta/enums.hpp"
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#include "natives.hpp"
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#include "script_global.hpp"
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#include "system.hpp"
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#include "entity.hpp"
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namespace big::toxic
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{
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inline void blame_explode_coord(Player to_blame, Vector3 pos, eExplosionType explosion_type, float damage, bool is_audible, bool is_invisible, float camera_shake)
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{
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system::patch_blame(true);
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FIRE::ADD_OWNED_EXPLOSION(
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PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(to_blame),
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pos.x, pos.y, pos.z,
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(int)explosion_type,
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damage,
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is_audible,
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is_invisible,
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camera_shake
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);
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system::patch_blame(false);
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}
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inline void blame_explode_player(Player to_blame, Player target, eExplosionType explosion_type, float damage, bool is_audible, bool is_invisible, float camera_shake)
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{
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Vector3 coords = ENTITY::GET_ENTITY_COORDS(PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(target), true);
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blame_explode_coord(to_blame, coords, explosion_type, damage, is_audible, is_invisible, camera_shake);
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}
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inline void bounty_player(Player target, int amount)
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{
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const size_t arg_count = 22;
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int64_t args[arg_count] = {
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(int)eRemoteEvent::Bounty,
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0, // doesn't matter of we set this to something else, the TRIGGER_SCRIPT_EVENT routine will set it to our player id anyways
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target,
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0, // set by player or NPC?
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amount,
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0, 1, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0,
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* script_global(1921039).at(9).as<int*>(),
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* script_global(1921039).at(10).as<int*>()
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};
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g_pointers->m_trigger_script_event(1, args, arg_count, -1);
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}
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inline void taze_player(const Player player)
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{
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const Ped target = PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(player);
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constexpr auto max_attempts = 20;
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for (size_t attempts = 0; attempts < max_attempts && !ENTITY::IS_ENTITY_DEAD(target, false); attempts++)
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{
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const Vector3 destination = PED::GET_PED_BONE_COORDS(target, (int)PedBones::SKEL_ROOT, 0.0f, 0.0f, 0.0f);
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const Vector3 origin = PED::GET_PED_BONE_COORDS(target, (int)PedBones::SKEL_R_Hand, 0.0f, 0.0f, 0.2f);
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MISC::SHOOT_SINGLE_BULLET_BETWEEN_COORDS(origin.x, origin.y, origin.z, destination.x, destination.y, destination.z, 1, 0, RAGE_JOAAT("WEAPON_STUNGUN"), PLAYER::PLAYER_PED_ID(), false, true, 1);
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}
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}
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inline void kick_from_vehicle(const Player player)
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{
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const Ped target = PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(player);
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TASK::CLEAR_PED_TASKS_IMMEDIATELY(target);
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}
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inline void flying_vehicle(const Player player)
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{
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Entity ent = PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(player);
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if (!PED::IS_PED_IN_ANY_VEHICLE(ent, true))
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g_notification_service->push_warning("Toxic", "Target player is not in a vehicle.");
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else {
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ent = PED::GET_VEHICLE_PED_IS_IN(ent, false);
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Vector3 location = self::pos;
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if (entity::take_control_of(ent))
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ENTITY::APPLY_FORCE_TO_ENTITY(ent, 1, 0.f, 0.f, 50000.f, 0.f, 0.f, 0.f, 0, 0, 1, 1, 0, 1);
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else
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g_notification_service->push_warning("Toxic", "Failed to take control of player vehicle.");
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}
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}
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inline void clear_wanted_player(Player target)
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{
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constexpr size_t arg_count = 3;
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int64_t args[arg_count] = {
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(int)eRemoteEvent::ClearWantedLevel,
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0,
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*script_global(1893551).at(target, 599).at(510).as<int*>()
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};
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g_pointers->m_trigger_script_event(1, args, arg_count, 1 << target);
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}
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}
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