This repository has been archived on 2024-10-22. You can view files and clone it, but cannot push or open issues or pull requests.
Files
YimMenu/src/lua/bindings/entities.cpp
2024-07-23 13:40:30 +02:00

65 lines
1.9 KiB
C++

#pragma once
#include "util/entity.hpp"
#include "util/pools.hpp"
namespace lua::entities
{
// Lua API: Table
// Name: entities
// Table for manipulating GTA entities.
// Lua API: Function
// Table: entities
// Name: get_all_vehicles_as_handles
// Returns: table<int, int>: Returns all vehicles as script handles
static std::vector<Entity> get_all_vehicles_as_handles()
{
return big::pools::get_all_vehicles_array();
}
// Lua API: Function
// Table: entities
// Name: get_all_peds_as_handles
// Returns: table<int, int>: Returns all peds as script handles
static std::vector<Entity> get_all_peds_as_handles()
{
return big::pools::get_all_peds_array();
}
// Lua API: Function
// Table: entities
// Name: get_all_objects_as_handles
// Returns: table<int, int>: Returns all objects as script handles
static std::vector<Entity> get_all_objects_as_handles()
{
return big::pools::get_all_props_array();
}
static bool take_control_of(Entity entity)
{
return big::entity::take_control_of(entity);
}
// Lua API: Function
// Table: entities
// Name: take_control_of
// Must be called from a script (script.run_in_fiber for example)
// Param: entity: Entity: Script handle of the entity we are trying to take control of.
// Param: try_count: integer: Optional. Number of time we'll try taking control of the entity. Default to 300.
// Returns: boolean: Returns true if we successfully got control of the entity.
static bool take_control_of_try_count(Entity entity, int try_count)
{
return big::entity::take_control_of(entity, try_count);
}
void bind(sol::state& state)
{
auto ns = state["entities"].get_or_create<sol::table>();
ns["get_all_vehicles_as_handles"] = get_all_vehicles_as_handles;
ns["get_all_peds_as_handles"] = get_all_peds_as_handles;
ns["get_all_objects_as_handles"] = get_all_objects_as_handles;
ns["take_control_of"] = sol::overload(take_control_of, take_control_of_try_count);
}
}